GoldenEye: Source Forums

  • December 22, 2024, 05:36:07 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Beta 4 - Aztec Bugs  (Read 6109 times)

0 Members and 1 Guest are viewing this topic.

Jumbo_Grill

  • "I still have my N64. AND my Goldeneye Copy, Bro"
  • Agent
  • *
  • Posts: 18
  • Reputation Power: 0
  • Jumbo_Grill has no influence.
  • Offline Offline
Beta 4 - Aztec Bugs
« on: February 20, 2010, 03:59:34 am »

Couldn't leave this behind and keep playing.
So, here it goes.

Golden Gun Mode bug. The Golden Gun Spawns above the map, and can't be picked up.
Location:



Ramp Bug. Crouching near one of the ramps (Near the crates) at the Aztec Bay Doors causes you to get stuck.
Location:




If I find any more bugs throughout the game, I'll keep this subforum updated.
Also, If you find any more Aztec bugs, I guess you should post them here.

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Beta 4 - Aztec Bugs
« Reply #1 on: February 20, 2010, 04:03:20 am »

So thats why I couldnt find the GG when on the RADAR I was ontop of it, or rather it was on top of me.
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Beta 4 - Aztec Bugs
« Reply #2 on: February 20, 2010, 05:25:22 pm »

Lights at eye level some stop players in their tracks

-----------------------


Obstruction in the middle of doorway players can get stuck on this very easily.

-----------------------


Cosmetic issue the door doesnt shut properly.

-----------------------


Needs a ramp to where the weapon spawns otherwise its hard to get back up to whereI am stood. It is opossible with a crouch jump but not every player knows this especially new players. Also the doors do massive damage if a player is stood ont hem when they start to open.
« Last Edit: February 20, 2010, 05:28:29 pm by keefy »
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Beta 4 - Aztec Bugs
« Reply #3 on: February 20, 2010, 07:42:03 pm »

IV, remember to disable collisions brotha'
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

InvertedShadow

  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,505
  • Reputation Power: 1
  • InvertedShadow has no influence.
  • Offline Offline
Re: Beta 4 - Aztec Bugs
« Reply #4 on: February 23, 2010, 08:44:53 am »

Thanks for all the bugs, I'll get to fixing these.
Logged

gckid333

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • gckid333 has no influence.
  • Offline Offline
Re: Beta 4 - Aztec Bugs
« Reply #5 on: February 25, 2010, 04:54:34 am »

another thing that happened while i was just playing. someone else was carrying the golden gun and he fell off the elevator and died. he said (i didn't get a change to look myself) that that gun fell and was out of the level.
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Beta 4 - Aztec Bugs
« Reply #6 on: February 25, 2010, 05:08:30 am »

the gun will respawn in it's original spot after 20 seconds (I believe) or 30 seconds.
Logged
Pages: [1]   Go Up