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Author Topic: Good prospects for a realese at 24.12 or 1.1.10 ?  (Read 5155 times)

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V!NCENT

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #15 on: January 02, 2010, 09:35:02 pm »

LOL, Black Mesa is going to be shit on when they release because they never gave any public exposure. You absolutely need the public eye to help you progress with the perfection of the mod.
Your post is full of shit. Like GoldenEye007 and Half-Life ever had public beta testing before the final release... ::)

I love GE:S but BM:S is going to kick some serious ass. Seen the latest trailer? -> http://www.youtube.com/watch?gl=US&feature=player_embedded&v=G32_q_3es8E
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PPK

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #16 on: January 02, 2010, 09:59:16 pm »

Your post is full of shit. Like GoldenEye007 and Half-Life ever had public beta testing before the final release... ::)

I love GE:S but BM:S is going to kick some serious ass. Seen the latest trailer? -> http://www.youtube.com/watch?gl=US&feature=player_embedded&v=G32_q_3es8E

Mate, they had beta version for test, but not public beta versions.
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Bissrok

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #17 on: January 03, 2010, 10:20:04 am »

Your post is full of shit. Like GoldenEye007 and Half-Life ever had public beta testing before the final release... ::)

I love GE:S but BM:S is going to kick some serious ass. Seen the latest trailer? -> http://www.youtube.com/watch?gl=US&feature=player_embedded&v=G32_q_3es8E

Ah, that's depressing to see that the latest trailer's from 2008... Still, if the rest of the game is half as good as that video, it'll be worth the wait.
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Mangley

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #18 on: January 03, 2010, 04:37:15 pm »

LOL, Black Mesa is going to be shit on when they release because they never gave any public exposure. You absolutely need the public eye to help you progress with the perfection of the mod.


 :-\ Sarcasm?

Anyway, Black Mesa has over 50 devs.. that's a Beta testing army in itself.
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Wake[of]theBunT

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #19 on: January 03, 2010, 05:52:12 pm »

I sorta agree with KM, but maybe BMS specifically isnt that kind of situation. Podcast 17 seems to think its because many members are in the same studio company and so its a professional responsibility to be perfect before anyone sees it outside of their official beta test system. A failure or perception of half assed production quality is a risk to them, is how podcast 17 described the delay.
« Last Edit: January 03, 2010, 05:54:15 pm by Wake[of]theBunT »
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V!NCENT

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #20 on: January 04, 2010, 02:33:43 am »

Ah, that's depressing to see that the latest trailer's from 2008...
It was from 2009... However the "2009" was added because they thought that they'd be finnished that year.

However... according to them some show stoppers appeared that they had to resolve first and so the mod was postponed to somewhere this year ;)
« Last Edit: January 04, 2010, 02:37:24 am by V!NCENT »
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Mangley

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #21 on: January 04, 2010, 03:17:39 am »

Early this year, hopefully... since they recently submitted an evaluation version of the mod to PC Powerplay Magazine. Although they didn't make the 2009 release, they apparently came very close.
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[GE:S Com] DF Ank1

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #22 on: January 04, 2010, 10:20:04 pm »

BM:S look really good i have to say, but with over 50 DEV´s, it´s understandable, that they can make it so good.
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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #23 on: January 05, 2010, 05:00:37 am »

They just have to watch out for the Duke effect.
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V!NCENT

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Re: Good prospects for a realese at 24.12 or 1.1.10 ?
« Reply #24 on: January 06, 2010, 06:52:32 am »

They just have to watch out for the Duke effect.
With a release this close (finnishing showstopper bugs) and HL2 Episode 3 this far, I don't think that they will switch engines... ;)
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