GoldenEye: Source Forums

  • February 26, 2020, 12:58:31 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: My CS:Source Version Of ge_cave - de_cave  (Read 3193 times)

0 Members and 1 Guest are viewing this topic.

exodus1337

  • Guest
My CS:Source Version Of ge_cave - de_cave
« on: December 11, 2009, 03:23:11 am »

The last six months Ive been highly modifying the map ge_cave for counter-strike source... i hope you enjoy.. Its sexy. I need the name of who ever created the foundation.

http://www.fpsbanana.com/maps/119111
Logged

Mangley

  • Leads The Art
  • Lead Artist
  • 007
  • *****
  • Posts: 1,850
  • Reputation Power: 233
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: My CS:Source Version Of ge_cave - de_cave
« Reply #1 on: December 11, 2009, 04:14:04 am »

The Goldeneye: Source wiki says it was Loafie.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,003
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: My CS:Source Version Of ge_cave - de_cave
« Reply #2 on: December 11, 2009, 06:01:43 am »

what is with that white HDR bloom like hell
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,840
  • Reputation Power: 110
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: My CS:Source Version Of ge_cave - de_cave
« Reply #3 on: December 11, 2009, 07:05:13 am »

Topic moved...



I kinda like the map. I like the new top part and new paths, does add a CSS like flow. Lighting is a little "eh..." but yeah I'm a fan of realistic lighting.

Couple areas I had issues with:

http://img193.imageshack.us/img193/2093/hl22009121110512351.png
This puddle is a little deep, and had a issue getting out of it on one side.

And the palm trees look extremely odd. Just there lighting is "ZOMG!" in a dark room there still bright.


The white HDR bloom like hell sharp speaks of is pretty.... well damn.

And the water fall seems to come out of no where, personally I would have it fully drape over the very top, and have a little path under it. I think that would be cool.
http://img682.imageshack.us/img682/875/hl22009121110530859.png


But overall, its not a bad map.



Logged
All view points are of my own and not associated with the team.

Zippy

  • Magic Member
  • Secret Agent
  • **
  • Posts: 130
  • Reputation Power: 0
  • Zippy has no influence.
  • Offline Offline
Re: My CS:Source Version Of ge_cave - de_cave
« Reply #4 on: December 21, 2009, 02:47:48 am »

By looks of those screenshots, it looks more Perfect Dark than GoldenEye.
Logged
Pages: [1]   Go Up