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Author Topic: Server Score Frags at 0  (Read 16246 times)

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kidx

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Server Score Frags at 0
« on: September 06, 2009, 12:19:31 pm »

Ok when we kill each other our deaths get ranked up but our kills stay at 0 any reson for this we are still trying to figure this out also is sourcemod compatible with gesource if not what is compatible.
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killermonkey

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Re: Server Score Frags at 0
« Reply #1 on: September 06, 2009, 01:26:34 pm »

What gameplay scenario was active? Were you on each other's teams? Need more information.
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kidx

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Re: Server Score Frags at 0
« Reply #2 on: September 06, 2009, 06:30:42 pm »

no we were doing deathmatch and it was messing up regular deathmatch so yea if you know the problem please let me know what going on do we need a config. also how do you connect as an admin we are trying to try out some event scripts and we need to login as admin.
« Last Edit: September 06, 2009, 07:12:29 pm by kidx »
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vforce1

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Re: Server Score Frags at 0
« Reply #3 on: September 07, 2009, 02:49:03 am »

i am having same issue with it , i am running a deathmatch server and when ever i kill someone there death count goes up as normal but i dont get any kill counts it says at 0 you can see for your self bu going to karnage nextgen server
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VC

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Re: Server Score Frags at 0
« Reply #4 on: September 07, 2009, 05:21:20 pm »

Are you certain that you specified the scenario correctly?  Didn't do a silly typo like "deahtmatch"?  Are there any error messages in the console dump related to the loading of the LUA scripts?
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vforce1

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Re: Server Score Frags at 0
« Reply #5 on: September 07, 2009, 06:00:56 pm »

no, as a matter of fact i dont even know if there is a deathmatch in the server.cfg there is a deathmatch.cfg but theres only 1 line and its dm_fraglimit 30

EDIT: where would u set that scenario? and if its in console whats the commend for it?
« Last Edit: September 07, 2009, 06:20:30 pm by vforce1 »
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VC

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Re: Server Score Frags at 0
« Reply #6 on: September 07, 2009, 06:37:37 pm »

ge_gameplay $scenarioname (e.g., ge_gameplay yolt) is the cvar that deterimes which scenario is active.

deathmatch.cfg is the script that controls the cvar settings when the deathmatch scenario activates and is availiable so you can specify things like paintball, round times, etc.  deathmatch.lua is the script that handles the scenario rules and behaviors.  It is encoded in public releases and is not to be altered.  However, if you are missing the file or did not specify the name correctly, obviously it will not function.
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vforce1

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Re: Server Score Frags at 0
« Reply #7 on: September 07, 2009, 06:40:49 pm »

the names are set correctly and everything ...and deathmatch is set to 1 and everything ...can u join me in the server and il show u what i mean

edit: i tried ge_gameplay mwgg and the frag score updates as normal but not with deathmatch
« Last Edit: September 07, 2009, 06:55:58 pm by vforce1 »
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vforce1

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Re: Server Score Frags at 0
« Reply #8 on: September 07, 2009, 06:56:21 pm »

i tried ge_gameplay mwgg and the frag score updates as normal but not with deathmatch
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killermonkey

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Re: Server Score Frags at 0
« Reply #9 on: September 07, 2009, 10:14:50 pm »

Download this file and put it in your gesource/scripts/gameplay/ folder

http://www.divshare.com/download/8420495-c38

This is the deathmatch LUA file. Then do: ge_gameplay deathmatch

If it still doesn't work, I am not sure what to tell you, but this has never been a problem before.
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kidx

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Re: Server Score Frags at 0
« Reply #10 on: September 08, 2009, 07:21:56 am »

for now we are running MWGG so its fine just DeathMatch messing up so untill we find a fix we will run MWGG.
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killermonkey

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Re: Server Score Frags at 0
« Reply #11 on: September 08, 2009, 07:01:40 pm »

I proposed a fix... how can you find one if you can't edit the code?
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kidx

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Re: Server Score Frags at 0
« Reply #12 on: September 08, 2009, 08:00:52 pm »

its a game mode problem loland tru how can you MWGG works fix but too much killing there with the golden gun you have to be good or better to get it lol anyways if any one finds a fix please let me know.
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VC

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Re: Server Score Frags at 0
« Reply #13 on: September 08, 2009, 08:16:38 pm »

Does your ./scripts/gameplay directory contain deathmatch.ctx?  It should be next to mwgg.ctx, since that scenario is functioning.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
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kidx

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Re: Server Score Frags at 0
« Reply #14 on: September 08, 2009, 09:34:31 pm »

yes it does its weird very weird i wish it would work here is whats in our lua file deathmatch.lua


--[[
file: DeathMatch.lua
Author: Scott Loyd

Bring it on!
]]--

--Callbacks
function GetGameDescription()
   return "GES-DM";
end

function bCanPlayerRespawn(plyr)
   return true;
end


----------------------------------------------------------------------------------
also is there suspose to be a deathmatch_ctx.lua plus a deathmatch.ctx cause i dont really know.
« Last Edit: September 08, 2009, 09:39:39 pm by kidx »
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