GoldenEye: Source Forums

  • November 21, 2024, 03:16:01 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Environment / Prop Artist  (Read 10750 times)

0 Members and 1 Guest are viewing this topic.

ThomasOlyphant

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • ThomasOlyphant has no influence.
  • Offline Offline
Environment / Prop Artist
« on: July 23, 2009, 04:57:01 pm »

Hi there. My name is Thomas, 21 years old and from Denmark.
Currently i'm not working, but does have a education in Animation and Video Editing.

I my spare time I work with my friends in diffrent projects. I'm of course a big fan of the N64 goldeneye, and would be great for me to on this project, since i'm a big bond fan and have alot of time to work on this.

I'm hoping you can use me as a Environment / Prop Artist, but of course if you need me to do something else, level designer, concept artist etc, i'll be happy to do it.

I have some work to show you, i'm sorry it ain't much I have here to show. But just give a task, and I will make it, no problem. Please watch them in full size in a bottom left corner, gives

First a watch add. A watch I made two years ago.
http://img176.imageshack.us/img176/8171/urstor.jpg

Here a picture I made about a year ago, just for fun.
http://img194.imageshack.us/img194/7852/desertstor.jpg

And here, just another fun picture half year ago :)
http://img233.imageshack.us/img233/6541/cementery.jpg
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Environment / Prop Artist
« Reply #1 on: July 23, 2009, 06:11:21 pm »

I realize english is not your first or second language, but I am confused by your application. You said you were educated in film editing and animation but showed work of modeling and rendering.

Also, as a modeller for this game you cannot make models as detailed as the ones you presented. Do you have experience in low polygon modelling?
Logged

ThomasOlyphant

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • ThomasOlyphant has no influence.
  • Offline Offline
Re: Environment / Prop Artist
« Reply #2 on: July 23, 2009, 09:18:15 pm »

This is just to show some of my work. But I have of course made low poly models.

I some time ago, made some models to the danish game programming school. So I have some experience in low poly.
Logged

Josh [SLX]

  • Wrestling game designer
  • 00 Agent
  • ***
  • Posts: 291
  • Reputation Power: 0
  • Josh [SLX] is looked down upon.
  • Offline Offline
Re: Environment / Prop Artist
« Reply #3 on: July 24, 2009, 12:30:38 am »

The work he presented is quite brilliant. If he can do game-compatible modeling, he'd be right on up there with the pros once he learned Source.

I know my opinion doesnt matter in this too much,  but I think he should be given a trial. I imagine that he would be good at designing the video animation of the watch screen for when single player is done. (Unless we are going to do that differently or not at all, of course)

That watch is an Omega after all, which is what Bond wore in the Goldeneye movie,and was changed in the game to "Beta".
« Last Edit: July 24, 2009, 12:32:13 am by Slimulation X »
Logged
Current Projects: Runway, Bunker, Aztec Textures

Jonathan [Spider]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,740
  • Reputation Power: 1
  • Jonathan [Spider] has no influence.
  • Offline Offline
    • Jonathan Scott Art
Re: Environment / Prop Artist
« Reply #4 on: July 24, 2009, 01:27:12 am »

the watch was nice, but the other stuff not so much.

do you have more examples? especialy texturing work.
Logged
Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

ThomasOlyphant

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • ThomasOlyphant has no influence.
  • Offline Offline
Re: Environment / Prop Artist
« Reply #5 on: July 24, 2009, 07:55:51 am »

In-Game video could be very nice to do. A thing that could be nice to do is, a title sequence, like in the James Bond movies.

I have some texturing work to show:) Haven't worked as much with it as pixar of course:)

But here is something made about a month ago, a low poly model. Made in a very short time.
http://img190.imageshack.us/i/gadet.jpg/

And here, monopoly, don't know what it has to do with Bond, but it's texturing work :)
http://img228.imageshack.us/i/monopolyo.jpg/
« Last Edit: July 24, 2009, 08:01:10 am by ThomasOlyphant »
Logged

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Environment / Prop Artist
« Reply #6 on: July 24, 2009, 09:13:00 am »

Am I the only one who cannot see any Low-poly work in the first pic?
Maybe wrong link?

And for the monopoly scene, if you meant to show your photoshop skills, fine.
But i would like to see a low-poly objekt with UV-map and texture.
Logged

ThomasOlyphant

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • ThomasOlyphant has no influence.
  • Offline Offline
Re: Environment / Prop Artist
« Reply #7 on: July 24, 2009, 09:35:13 am »

It is very low poly the first pic. At the door step on the left you can see it very clearly.

You mean you wanna see a low poly person/face or maybe a gun?
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Environment / Prop Artist
« Reply #8 on: July 24, 2009, 01:11:54 pm »

yah an object, wireframe. Not a scene or a render.

Example:
« Last Edit: July 24, 2009, 01:14:56 pm by killermonkey »
Logged

ThomasOlyphant

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • ThomasOlyphant has no influence.
  • Offline Offline
Re: Environment / Prop Artist
« Reply #9 on: July 26, 2009, 10:25:44 am »

How about giving me a task, and let me make a sample?
Logged
Pages: [1]   Go Up