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Author Topic: I've been privately working on my own game for 2 1/2 years.  (Read 15675 times)

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InvertedShadow

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New:



http://www.moddb.com/games/ii-the-game



---

Old:


I started making this game to test my skills in sophomore year of high school, and I just recently graduated. I've been working on it on-and-off the entire time. I've just got back into working on it a lot recently, and wanted to see how people would react.

It's a 2D Shooting game is a sidescroller perspective. The multiplayer lan component of the game is basically finished. I doubt it would work over the internet in this state, but networking is hard and I'm going to work on it.



There are several game modes:
Free For All: Deathmatch, Flagtag(This gamemode is taken from GE64), King of The Hill
Two Team: Deathmatch, Flagtag, King of the Hill, Capture the Flag
Four Team: Deathmatch, Flagtag, King of The Hill
One Team: Cooperative Mode




8 Equally Different but Balanced Weapons
Chainsaw, Ak4, Orb, Shotgun, RPG, Grenade Sprayer, Railgun, Machine Gun Mount



3 Powerups
Ninja Rope, Moonboots, Invisibility



Misc
4 Types of AI (soliders, helicopter), Exploding Barrels, Rocketjumps and Bunnyhops Encouraged, 4 Maps



The biggest problem I have is that I love to program, and I want to focus on it. I'd like to have people help me out with the graphics so I can make the game more fun. I'd also like to have people test it, so if anyone would be able to test the game with a few friends let me know. If you think you could help me out with graphics, or maybe make a map, that would be fantastic.

Gameplay Video (Watch the Video Fullscreen)
This level can also be played co-op.

« Last Edit: March 01, 2010, 10:51:27 am by InvertedShadow »
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EduCatOR

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #1 on: June 26, 2009, 08:59:09 pm »

Wow man that's pretty sick, gameplay looks pretty damn fun. Very good work.

kraid

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #2 on: June 26, 2009, 10:15:11 pm »

Cool stuff, reminds me of a Game called Soldat.
http://www.soldat.pl/en/

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Jeron [SharpSh00tah]

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #3 on: June 27, 2009, 04:28:06 am »

thats cool bro!
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Rodney 1.666

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #4 on: June 27, 2009, 05:01:32 am »

Heh, I recognize that piece of ground in screenshot two from Super Mario World.


Looks pretty rad. Reminds me of Bionic Commando and Commander Keen. ;)
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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #5 on: June 27, 2009, 06:46:41 am »

That is simply awesome. Great thing you accomplished there.

Wow man that's pretty sick, gameplay looks pretty damn fun. Very good work.

This too.
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InvertedShadow

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #6 on: June 27, 2009, 06:55:42 am »

Heh, I recognize that piece of ground in screenshot two from Super Mario World.
Yeah, that's one of the things I need to change. Haha.
I might throw together a demo if you guys would like to try it out.
Thanks for all the compliments.
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Sean [Baron]

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #7 on: June 27, 2009, 07:56:01 am »

Cell phone game ;).. Spider knows what I'm getting at.
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Jonathan [Spider]

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #8 on: June 28, 2009, 12:02:53 pm »

MUHAHahahah


indeed i do haha

very cool game dude
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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #9 on: June 28, 2009, 03:05:11 pm »

Dude totally epic. What did you use to program it (language) and engine??
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InvertedShadow

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #10 on: June 28, 2009, 05:31:14 pm »

I know everyone's going to get upset and tell my why I shouldn't use it, but Visual Basic 6.
I developed the engine from scratch, the engine itself is actually pretty complex. I took lots of inspiration and ideas from the source engine. For example, sprites are loaded from scripts (this allows from animation, transparency), Input/Output triggers like hammer, tracelines, etc.
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PPK

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #11 on: June 29, 2009, 02:42:14 am »

I might throw together a demo if you guys would like to try it out.
Thanks for all the compliments.

In fact, I'd love to try out the demo! And no need to thank us because I feel that we all know you did a great job and deserve this.
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Maxaxle

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #12 on: June 29, 2009, 05:56:28 pm »

Anytime you want to post a download link. And IMAO, the textures need a lot of work.
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InvertedShadow

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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #13 on: June 29, 2009, 07:36:33 pm »

the textures need a lot of work.
The biggest problem I have is that I love to program, and I want to focus on it. I'd like to have people help me out with the graphics so I can make the game more fun.
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Re: I've been privately working on my own game for 2 1/2 years.
« Reply #14 on: June 30, 2009, 03:19:40 pm »

I'll be happy to help with graphics or anything.  I'm pretty mediocre when it comes to texturing, but I can do somewhat decent UI design.
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