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Author Topic: ge_dm_avalon_b3  (Read 16233 times)

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FReXx

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ge_dm_avalon_b3
« on: June 12, 2009, 12:08:22 am »

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Jonathon [SSL]

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Re: ge_dm_avalon_b3
« Reply #1 on: June 12, 2009, 12:31:37 am »

I think you got your Half-Life 2 Deathmatches mixed up with your GoldenEye Sources there.
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FReXx

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Re: ge_dm_avalon_b3
« Reply #2 on: June 12, 2009, 01:51:07 am »

I think you got your Half-Life 2 Deathmatches mixed up with your GoldenEye Sources there.

Yeah it was available on the alpha version, too!
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Jeron [SharpSh00tah]

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Re: ge_dm_avalon_b3
« Reply #3 on: June 12, 2009, 02:33:41 am »

looks good man, Notice how you used different colored lighting, deffinately use those light styles in your bunker map! You can always get me on steam for extra help!
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FReXx

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Re: ge_dm_avalon_b3
« Reply #4 on: June 12, 2009, 02:46:17 am »

looks good man, Notice how you used different colored lighting, deffinately use those light styles in your bunker map! You can always get me on steam for extra help!
You are in my friends list on steam Nw|FReXx|QcMc
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major

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Re: ge_dm_avalon_b3
« Reply #5 on: June 12, 2009, 05:05:04 am »



Should of lowered that lightmap on the wall.

and that displacement.
« Last Edit: June 12, 2009, 05:11:17 am by major »
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kraid

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Re: ge_dm_avalon_b3
« Reply #6 on: June 12, 2009, 07:26:17 am »

Wasn't this a flying island in GES Alpha?
You could use some water in your skybox, too.
http://www.interlopers.net/tutorials/1839

But IMO the island should be hovering above the water, so maybe a custom skybox texture with water in it would be enough.
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Jeron [SharpSh00tah]

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Re: ge_dm_avalon_b3
« Reply #7 on: June 12, 2009, 09:21:17 pm »

I dont think he created it kraid, im pretty sure its a port.

Did you get permission to port this over?
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FReXx

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Re: ge_dm_avalon_b3
« Reply #8 on: June 12, 2009, 10:43:46 pm »

I dont think he created it kraid, im pretty sure its a port.

Did you get permission to port this over?
No, I do not know which belong to this map! But I touch nothing!
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Jeron [SharpSh00tah]

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Re: ge_dm_avalon_b3
« Reply #9 on: June 13, 2009, 04:06:57 am »

Okay, cant do much damage if you havent touched it. Next time though, TRY to ask lol. But do you see the yellow lighting? Use that in your bunker map!
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kraid

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Re: ge_dm_avalon_b3
« Reply #10 on: June 13, 2009, 11:36:52 am »

I know he didn't create the map, but i thought he modified it a little.
At least some weapon- ammo- & armorspawns would be neat.
Ladders were a problem in Beta 1/1.1h, but they should work again now.

IMO it's not a map we need in GES. It's full of HL2 props & textures, isn't Goldeneye themed and has a bad flow in Multiplayer.
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mbsurfer

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Re: ge_dm_avalon_b3
« Reply #11 on: June 21, 2009, 09:15:21 pm »

Here is the Link.  And the Author's Link.
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keefy

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Re: ge_dm_avalon_b3
« Reply #12 on: September 21, 2009, 02:41:46 pm »

Was never a good dm map. :(
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Wake[of]theBunT

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Re: ge_dm_avalon_b3
« Reply #13 on: February 14, 2010, 09:02:05 pm »

This was hilarious to play with low grav in alpha times. Those days of fun/silly are over now. GoldenEye: Source is way too refined now to rest back on those weird community maps.

I still think its good to support community maps, but it might be best to enhance the map next time you do one for our mod community. Make it flow much better and be up to a slightly higher standard, like citadel is.
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Re: ge_dm_avalon_b3
« Reply #14 on: February 14, 2010, 10:46:20 pm »

lol wake whats with the necro posting?
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