GoldenEye: Source Forums

  • November 22, 2024, 05:06:45 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 ... 7 8 [9] 10 11 ... 15   Go Down

Author Topic: Ge_Bunker_Nw  (Read 122197 times)

0 Members and 2 Guests are viewing this topic.

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: Ge_Bunker_Nrk
« Reply #120 on: October 06, 2010, 12:03:31 pm »

Would you mind if i tested it as well?
Nope sorry lol
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

Maxaxle

  • ge_paintball 1
  • Secret Agent
  • **
  • Posts: 125
  • Reputation Power: 0
  • Maxaxle has no influence.
  • Offline Offline
    • My site
Re: Ge_Bunker_Nrk
« Reply #121 on: October 08, 2010, 01:49:32 am »

I like what I see.
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Ge_Bunker_Nrk
« Reply #122 on: October 12, 2010, 03:20:36 am »

http://img204.imageshack.us/i/gebunkernew004.png/

That sound for the clock would be a great time to use soundscapes with positional sound. I would definitely read-up on it.
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: Ge_Bunker_Nrk
« Reply #123 on: October 12, 2010, 01:19:52 pm »

http://img204.imageshack.us/i/gebunkernew004.png/

That sound for the clock would be a great time to use soundscapes with positional sound. I would definitely read-up on it.
IDK how use a soundscape script lol
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Ge_Bunker_Nrk
« Reply #124 on: October 12, 2010, 01:30:27 pm »

Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Ge_Bunker_Nrk
« Reply #125 on: October 12, 2010, 02:57:33 pm »

Soundscapes are not that hard after all, i mean i was able to get it right on my map, too.
Logged

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nrk
« Reply #126 on: October 14, 2010, 05:53:36 am »

All it really takes is you looking at another map file in GES and seeing how they set up their trigger boxes and then finding their soundscape .txt file. Not hard at all. If I can figure it out, I know you can. :)
Logged

Brings back memories, doesn't it? :D

alsoforum

  • Guest
Re: Ge_Bunker_Nw
« Reply #127 on: January 10, 2011, 11:44:59 am »

VERY NICE! It is getting so much more sexy. :D I am assuming you are going to make it a little bit more detailed and not so "tidy" since the movie version wasn't that clean. In fact, i think there were more computers all the way across the front area...I forget though and it wouldn't be as good for fighting in cause of cramping. web site builderbusiness opportunityAnyways, hope you add some "dirtiness" to the map at some point to make it not so spotless. :D

That looks amazing. Keep up the great work!

The only thing I don't like is that the hallway is a little too long.
Logged

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: Ge_Bunker_Nw
« Reply #128 on: December 12, 2012, 03:47:55 am »

Hi everyone! After nearly three years of inactivity for the construction of the map bunker_nw and the total loss of the map. I return in force to start this map.

The design will be very similar to the old version but with some stuff changed. Because I is not the first map.

I learned a lot about hammer since 3 years.
So the future map, will be better optimized and get more work on lighting.

Thank you Goldeneye Source community to support me in this project. Without you I would not have continued.

Thank you

FReXx alias Tareyu!
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #129 on: December 12, 2012, 04:00:37 am »

Howdy! Saw you testing earlier in the server browser as I was testing my own maps! Hope it's getting along pretty well :)

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: Ge_Bunker_Nw
« Reply #130 on: December 12, 2012, 08:01:41 am »

First glimpse of the control room.

« Last Edit: April 22, 2016, 03:27:08 am by FReXx »
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

Boris_Crack

  • Secret Agent
  • **
  • Posts: 128
  • Reputation Power: 17
  • Boris_Crack is working their way up.Boris_Crack is working their way up.Boris_Crack is working their way up.
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #131 on: December 12, 2012, 05:39:50 pm »

Awesome!
Logged
Currently in Progress : ge_mi6 hq

TriDefiance

  • 00 Agent
  • ***
  • Posts: 343
  • Reputation Power: 78
  • TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #132 on: December 12, 2012, 06:39:53 pm »

Woah, that was fast!
Logged

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #133 on: December 12, 2012, 07:14:14 pm »

Damn man, Looks crazy.

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #134 on: December 12, 2012, 07:19:56 pm »

WOW!
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 15   Go Up