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Author Topic: VC's Cartogratorium: Temple  (Read 28932 times)

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VC

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VC's Cartogratorium: Temple
« on: May 12, 2009, 09:11:52 pm »



Grenade Launcher is reaching too far.
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Re: VC's Cartogratorium: Temple
« Reply #1 on: May 12, 2009, 09:45:41 pm »

SNIPEZ! god i cant wait to play/map for this gamen again...
« Last Edit: May 12, 2009, 09:49:01 pm by SharpSh00tah »
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Re: VC's Cartogratorium: Temple
« Reply #2 on: May 12, 2009, 10:16:19 pm »

Silly VC, but that is a Phantom :P

On a more related note, is that your Temple? I can't tell because of the textures.
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Re: VC's Cartogratorium: Temple
« Reply #3 on: May 12, 2009, 10:29:19 pm »

The Phantom is a temporary viewmodel for the GL.
Yea the distance seems a bit far to me, too.
In which angle did you fire the grenade?
If it's the same as in the picture, it's allmost a rocket launcher.
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VC

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Re: VC's Cartogratorium: Temple
« Reply #4 on: May 12, 2009, 11:11:59 pm »

Mine. This is my thread in my section after all.

45 degree pitch, of course.  It should impact a few feet in front of the armor hall, so it's well over.  I thought it was coming short because if I don't crouch, it clips the sloped ceiling, changing the trajectory.

I've requested for intial velocity and gravity to become cvars for a short time so I can dial it in.
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Re: VC's Cartogratorium: Temple
« Reply #5 on: May 13, 2009, 01:57:37 am »

The Phantom is a temporary viewmodel for the GL.

Beat me to pointing it out. ::)


Not sure about the ammo icon, though...
The grenades look like oversized, long gray bullets in 007.
That's just my take.
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Re: VC's Cartogratorium: Temple
« Reply #6 on: May 13, 2009, 09:23:49 pm »

A bit far indeed. On that note, when you planning to get bunker done?
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VC

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Re: VC's Cartogratorium: Temple
« Reply #7 on: May 13, 2009, 09:41:56 pm »

When I enhance my tool.  I started with Library because it's 3-for-1, next was Temple because it's needed for grenade testing.  I'm doing Complex presently because it's needed to test player bump radius issues (red pillar room, you know that nightmare).

Bunker should be next, unless something else comes up that makes a different map a better choice.
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Re: VC's Cartogratorium: Temple
« Reply #8 on: May 13, 2009, 11:20:26 pm »

I think we should set up a poll to see what the community wants, similar to how the song list was released for Guitar Hero Smash Hits. I also can't wait to see how your response is after you make Caves.
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Re: VC's Cartogratorium: Temple
« Reply #9 on: May 14, 2009, 12:16:54 am »

I also can't wait to see how your response is after you make Caves.

Me too. That map, if made down to the decimal point (which I'm sure it will), sounds like it would be a visleaf/vertex nightmare.
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VC

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Re: VC's Cartogratorium: Temple
« Reply #10 on: May 14, 2009, 12:24:36 am »

That's going to be a learning experience. I've never done displacements.
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"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

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Re: VC's Cartogratorium: Temple
« Reply #11 on: May 14, 2009, 12:33:10 am »

Source displacements makes me wanna punch babies.
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Jeron [SharpSh00tah]

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Re: VC's Cartogratorium: Temple
« Reply #12 on: May 14, 2009, 02:43:45 am »

That's going to be a learning experience. I've never done displacements.

there pretty simple once you understand vertex editing! (and the sew button)
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VC

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Re: VC's Cartogratorium: Temple
« Reply #13 on: May 14, 2009, 03:57:21 am »

Grenade Launcher, Mines, and TKnives are dialed-in.

Wow.

You guys are gonna shit when 4 comes out.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

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Re: VC's Cartogratorium: Temple
« Reply #14 on: May 14, 2009, 03:58:52 am »

i cant wait to see! damn i want to map again!
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