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Level Designer Application.
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Topic: Level Designer Application. (Read 19196 times)
0 Members and 2 Guests are viewing this topic.
kraid
Game Artist
007
Posts: 1,984
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Re: Level Designer Application.
«
Reply #15 on:
May 10, 2009, 08:40:07 pm »
Set up hammer for GES, here's a tutorial:
http://forums.goldeneyesource.net/index.php/topic,2954.0.html
This will give you all the GES entities needed. The textures and props are also included in the client release, even some Bunker props are allready there.
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VC
Valiant Varanidæ, Citrus Jockey
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Re: Level Designer Application.
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Reply #16 on:
May 10, 2009, 08:54:45 pm »
Here's your guide.
Subtract one from all the numbers you see here (thus, 8 becomes 7; 2 becomes 1; leave 1 at 1 for now, KM hasn't implemented 0 for us yet), add weapons to empty rooms in a reasonable manner: the helipad should get a gun like a 4 or a 5 since it's hard to get to and traps you. Put stronger guns near armor, weaker guns grouped between action zones. Once it's up and running we'll get with you on weapon pattern alterations if any are needed.
I've already explained most of this, so
READ THIS
.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead. I am, and I am."
Sean [Baron]
Retired Lead Developer
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Re: Level Designer Application.
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Reply #17 on:
May 10, 2009, 09:06:02 pm »
Bumped to trial
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Sean
"Baron"
Stock
Director
sean@goldeneyesource.net
killermonkey
GES Programmer
Retired Lead Developer
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Re: Level Designer Application.
«
Reply #18 on:
May 11, 2009, 02:13:05 am »
Weapon 0 is now implemented
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Check us out on Github!
https://github.com/goldeneye-source
kraid
Game Artist
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Re: Level Designer Application.
«
Reply #19 on:
May 11, 2009, 09:47:53 am »
Quote from: VC
the helipad should get a gun like a 4 or a 5 since it's hard to get to and traps you.
IMO this is one thing to work on this map, since it's not the classic one, how about adding a passage to the ventilation shaft, so you can reenter the bunker there. Just a thought.
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VC
Valiant Varanidæ, Citrus Jockey
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Re: Level Designer Application.
«
Reply #20 on:
May 11, 2009, 12:31:01 pm »
For the revised map, you could add enough Surface to get you back to a hatch that drops to the prison cells if you like. Like with neo Egyptian, adding a few more connections, even at the cost of adding a lot of floor plan, as been a good thing.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead. I am, and I am."
Jeron [SharpSh00tah]
Level Designer
Retired Lead Developer
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Re: Level Designer Application.
«
Reply #21 on:
May 11, 2009, 01:52:07 pm »
Please start a new topic in the trial members section.
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Complete:
Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
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