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Author Topic: [ARCHIVES BUG] Duck-Jump with Certain Areas  (Read 2883 times)

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Rodney 1.666

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[ARCHIVES BUG] Duck-Jump with Certain Areas
« on: March 21, 2009, 07:08:53 pm »

I wouldn't call this a bug, per se. Following the rules.

With the disabling of the duck-jump, areas like the attic from these boxes are impossible to get to.




Course, that could be the only case. If so, the map would just need adjustment.
« Last Edit: March 23, 2009, 03:47:09 am by killermonkey »
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PPK

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Re: [BUG] Duck-Jump with Certain Areas
« Reply #1 on: March 22, 2009, 12:44:02 am »

With this "fix", I guess you'll have to take the stairs.

But, is it me or you jump higher on this version? Perhaps you are not jumping on the right moment. Jumping over railings on previous versions required you to crouch-jump; now, you don't have to in most of them (others are still impossible).
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killermonkey

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Re: [BUG] Duck-Jump with Certain Areas
« Reply #2 on: March 22, 2009, 03:34:45 am »

You must have missed the change log PPK in which is says the jump height was increased to allow you to mount railings and crates. The map will have to conform to our standards, this map needs a shit ton of work anyway *COUGH*PLAYER CLIPPING*COUGH*
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Re: [BUG] Duck-Jump with Certain Areas
« Reply #3 on: March 22, 2009, 03:52:31 am »

You must have missed the change log PPK in which is says the jump height was increased to allow you to mount railings and crates.

Apparently I missed it. It was strange the first time I played Beta 3.1. It seemed like it had low gravity.
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Sp1nn3y

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Re: [BUG] Duck-Jump with Certain Areas
« Reply #4 on: March 22, 2009, 07:14:30 am »

You must have missed the change log PPK in which is says the jump height was increased to allow you to mount railings and crates. The map will have to conform to our standards, this map needs a shit ton of work anyway *COUGH*PLAYER CLIPPING*COUGH*

I have some excellent cough medicine if you'd like km?
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Jeron [SharpSh00tah]

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Re: [BUG] Duck-Jump with Certain Areas
« Reply #5 on: March 22, 2009, 04:04:16 pm »

if he doesnt want it, send it my way
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Re: [BUG] Duck-Jump with Certain Areas
« Reply #6 on: March 22, 2009, 04:34:09 pm »

if he doesnt want it, send it my way

Robotrippinnn
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Jeron [SharpSh00tah]

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Re: [ARCHIVES BUG] Duck-Jump with Certain Areas
« Reply #7 on: March 23, 2009, 04:55:24 am »

sounds like a nasty hangover O_o
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Rodney 1.666

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Re: [ARCHIVES BUG] Duck-Jump with Certain Areas
« Reply #8 on: March 23, 2009, 06:03:50 am »

Ah, that's a better thread title. ::)
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Re: [ARCHIVES BUG] Duck-Jump with Certain Areas
« Reply #9 on: March 28, 2009, 02:07:01 pm »

You must have missed the change log PPK in which is says the jump height was increased to allow you to mount railings and crates. The map will have to conform to our standards, this map needs a shit ton of work anyway *COUGH*PLAYER CLIPPING*COUGH*
Could you take less random jabs at my work?
I don't understand your criticism at all, I've playerclipped a ton of areas, what did I miss?

I'll fix the bug in the op.
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killermonkey

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Re: [ARCHIVES BUG] Duck-Jump with Certain Areas
« Reply #10 on: March 28, 2009, 03:49:46 pm »

HAHA, randomness is the name of the game. I haven't run around in the latest dev release so disregard my comments if you have uploaded a new version.

However, for reference, running down the halls from the office area to the actual stacks area is rough and you catch a lot. The room with the fallen book shelves is terrible to get around in, and the attic gets a little catchy too near the slopped ceiling
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Re: [ARCHIVES BUG] Duck-Jump with Certain Areas
« Reply #11 on: May 03, 2009, 06:33:14 pm »

Necrobump
Thank you, that's a lot more helpful. I've been fixing up the whole map lately, I'll look over this list.
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Jeron [SharpSh00tah]

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Re: [ARCHIVES BUG] Duck-Jump with Certain Areas
« Reply #12 on: May 04, 2009, 06:57:15 am »

alot of your debris models need to be flagged *debris*
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keefy

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Re: [ARCHIVES BUG] Duck-Jump with Certain Areas
« Reply #13 on: May 04, 2009, 12:14:31 pm »

And this one too
http://forums.goldeneyesource.net/index.php/topic,2875.msg30219.html#msg30219


Necrobump
Thank you, that's a lot more helpful. I've been fixing up the whole map lately, I'll look over this list.
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