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Doc.NO

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LUA coding question
« on: March 13, 2009, 12:54:46 pm »

I have a map sending a server command on some events, using point_server_command. Wondering if there's a way to use that server command in a LUA coded gameplay? After checking the CB list, my hopes are low, but still wanted to ask.
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Mark [lodle]

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Re: LUA coding question
« Reply #1 on: March 13, 2009, 01:46:33 pm »

hmmm, the ony way i think you can hax it is make a cvar and check its value in the onthink function
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Doc.NO

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Re: LUA coding question
« Reply #2 on: March 15, 2009, 12:42:21 pm »

thanks. I think the cvar trick will do it.
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Doc.NO

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Re: LUA coding question
« Reply #3 on: March 17, 2009, 07:59:27 pm »

Well I did it, and works great. If someone is interested, I used a trigger with a point_servercommand entity on the map


(bb_command is the point_servercommand)

And then, in the think() LUA CB:

Code: [Select]
	if(GetCVar("bb_mi6_score") == "1" and (GetTime() >= g_mi6_timer)) then
g_mi6_timer = GetTime() + 2;
-- any command you'd like goes here:
AddToTeamScore(TEAM_MI6,1);
elseif(GetCVar("bb_mi6_score") == "0") then
g_mi6_timer = 0;
end

I'm sure there is a better way to code that, but actually it works, and its all I want :P The only downside of this is the chat area spam on CVAR change.
« Last Edit: March 17, 2009, 08:01:21 pm by Doc.NO »
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Mark [lodle]

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Re: LUA coding question
« Reply #4 on: March 17, 2009, 09:35:17 pm »

Ill add a flag to create cvar which will remove the spam on change but its good to see you got it working.
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killermonkey

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Re: LUA coding question
« Reply #5 on: March 18, 2009, 02:02:53 pm »

You can capture the chat spam with the OnPlayerSay(..) Lua function and use LUA to regexp the chat to find the string that is for changing a CVar and just deny the printing... PHEW
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Mark [lodle]

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Re: LUA coding question
« Reply #6 on: March 18, 2009, 02:44:24 pm »

you high again monkey?
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