GoldenEye: Source Forums

  • November 23, 2024, 07:43:26 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Level resources  (Read 8305 times)

0 Members and 3 Guests are viewing this topic.

VengenceBot

  • Guest
Level resources
« on: March 11, 2009, 09:14:12 am »

im more of a Rouge Agent lover  :o but im doing a mod also, and am a level designer!
do you have level blueprints to assist me in mapping, please dont say you did it all by eye!
Logged

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Level resources
« Reply #1 on: March 11, 2009, 09:54:40 am »

I don't think anyone of the mappers had Blueprints, but at least for the classic maps, some used the GoldeneyesetupEditor to get some size References.
The rest can be done simply by running the map on console or emulator and get some reference pics of the Architecture.
TBH, i did a rought bsp layout of stack from scratch without using a single reference, just out of my memory. Sure it's not 1:1 in scale, but this was not neccessary coz it wasn't planned as a map for GES anyway.
Logged

VengenceBot

  • Guest
Re: Level resources
« Reply #2 on: March 11, 2009, 04:20:21 pm »

its a worth a shot.. people like us need a resource depot!
ive been eyeing communites like visual basic/web devloper..


Logged
Pages: [1]   Go Up