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Author Topic: Motion Blur and Source Recorder?  (Read 8133 times)

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keefy

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Re: Motion Blur and Source Recorder?
« Reply #30 on: March 09, 2009, 03:30:43 pm »

I think your problem is you were encoding the video rather than creating uncompressed footage when using source recorder.  I have encoded directly to X264 and it was 1 or 2 FPS whereqs the uncompressed screenshot method the demo is playing back at around 15FPS give or take.  Thyen after that encode it to whatever format u like. it is much faster and you can redo it many many times over because you have the uncompressed original instead of having to re-recorde in game again.
« Last Edit: March 09, 2009, 03:33:11 pm by keefy »
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Jonathon [SSL]

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Re: Motion Blur and Source Recorder?
« Reply #31 on: March 09, 2009, 04:39:54 pm »

Do you mean using the virtualdub method is better than the direct compression?
Yeah, you're probably right. But once again the sound desynchronizes almost every time (You can hear it a bit in trailer 1, but I fixed it recently), as well ashaving to clean out my source SDK Base 2007 folder of 3000 targas when I'm done. Plus, there's no motion blur/extra post-processing(as far as I can see), which is the point of why I created this thread.

Fraps captures exactly whats on my screen with the hit of a button.

Course, if and when I ever do a crazy video showing a 32-man mass suicide using remote mines off Cradle, I'll probably have to use good ol' Source Recorder to get a perfect 30FPS then synchronize the audio and add bloom and stuff in my video editing program.
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