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Author Topic: Dear Devs....What's new in 3.1 patch  (Read 26083 times)

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Sergeant Kelly

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Re: Dear Devs....What's new in 3.1 patch
« Reply #30 on: February 21, 2009, 10:40:05 pm »

Poor Ourumov gets left out of the achievements again.
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Rodney 1.666

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Re: Dear Devs....What's new in 3.1 patch
« Reply #31 on: February 21, 2009, 10:48:50 pm »

Headshot Ourumov with KF7 with someone directly in front of him?
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The GE007 Grandmaster

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Re: Dear Devs....What's new in 3.1 patch
« Reply #32 on: February 23, 2009, 08:49:25 pm »

You guys should have spent all that effort in coding Taco Toss to make Flag Tag. :P
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VC

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Re: Dear Devs....What's new in 3.1 patch
« Reply #33 on: February 23, 2009, 11:08:29 pm »

If Loldle would hurry up and re-enable bots, I would be getting Live and Let Die ready, right now, at this very moment.
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drukqaddik

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Re: Dear Devs....What's new in 3.1 patch
« Reply #34 on: February 24, 2009, 06:29:27 am »

ya, cmon lodle. we NEED bots!! :)
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Mark [lodle]

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Re: Dear Devs....What's new in 3.1 patch
« Reply #35 on: February 24, 2009, 06:39:07 am »

the current bots dont do any thing :P
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Kujo

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Re: Dear Devs....What's new in 3.1 patch
« Reply #36 on: February 24, 2009, 09:47:34 am »

thats alright, some of the most fun ive had is in DoD: Source, teleporting all the bots to one location on a map (in which they proceed to form a totem pole) and light them on fire, you then have a flaming pillar of bots, its amazing!


(Click for larger image)

Valve released DoD:S with mentally deficient bots that don't do anything, so theres no reason you cant add them, and then make them actually do something later :)

Also, I was wondering if the audio fade out issue was fixed for 3.1? (like the death sound temporarily muting player chat during a round)

Mark [lodle]

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Re: Dear Devs....What's new in 3.1 patch
« Reply #37 on: February 24, 2009, 11:41:38 am »

Im hoping to add a lua interface for the bots so people can make there own.
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Re: Dear Devs....What's new in 3.1 patch
« Reply #38 on: February 24, 2009, 11:49:26 am »

They would be welcomed as a nice addition, that's for sure. If someone could code an A.I. for them (a smart one that is), they would help in filling some slots on the servers and also serve as cannon fodder when one is not in the mood for online play.
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coolDisguise

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Re: Dear Devs....What's new in 3.1 patch
« Reply #39 on: February 24, 2009, 02:06:23 pm »

Could we have achievements disabled (like when the server used cheats at any time during  a time) when playing with bots? (unless it's certain bots provided by the ge:s team that at least are set to a real hard difficulty and therefore matching a "real" onlineserver with humans)

-> it would be too easy to gain every achievement (even the more tricky ones) just playing with bots (especially if ppl could create their own and make them dumb like hell)
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Rodney 1.666

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Re: Dear Devs....What's new in 3.1 patch
« Reply #40 on: February 24, 2009, 02:08:07 pm »

^
Agreed with above.
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Re: Dear Devs....What's new in 3.1 patch
« Reply #41 on: February 24, 2009, 02:13:25 pm »

i would assume achievements would only be available in online play with only human opponents without cheating. otherwise you wouldnt be "achieving" anything
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Re: Dear Devs....What's new in 3.1 patch
« Reply #42 on: February 24, 2009, 02:29:17 pm »

i would assume achievements would only be available in online play with only human opponents without cheating. otherwise you wouldn't be "achieving" anything

Exactly. I agree with the above opinions too. I didn't express that on my post, but I thought about it on my subconscient.
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major

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Re: Dear Devs....What's new in 3.1 patch
« Reply #43 on: February 24, 2009, 02:31:11 pm »

    Guessing feature will be very similar to the old way of adding bots.

    To run the "Bot" command you needed sv_cheats so would disable them. So guessing will be very similar where if a bot is in the game, achievements are disabled.

(Remember testing the achievements with bots, man that was boring, nothing like killing 500 bots :( )
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Re: Dear Devs....What's new in 3.1 patch
« Reply #44 on: February 25, 2009, 01:53:27 am »

whats with all this bot chatter? They won't be in any patch release, VC was just talking about internally releasing the bot command not in the released patch...

@Gigawatts: I fixed the voice fade out when the special music played, I used a brute force method to fade out all the other noises (map music, weapon sounds, etc.) and it left the voice alone :) stupid Valve and their severe lack of documentation of the audio engine
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