I have worked on the following projects:
The Trenches (HL1) (SFX) (My first project!)
Heart of Evil: Napalm Edition (HL1) (Jack of all trades, sans programming)
Ham and Jam (HL2) (Sound effects, Gameplay Philosophy/Theory, Weapons Adviser)
Insurgency: Modern Infantry Combat (HL2) (SFX, Weapons Adviser)
Fistful of Frags (HL2) (Contributed artwork, assisted mod's audio engineer with a couple of things)
World War II Online (Retail/Subscription based MMO Combat Simulator) (Intern work, Sound Effects, Beta Testing)
I've been customising mods since 2003, when I first downloaded Goldwave and began to learn how to edit sound effects. Today I work on 4 projects and yet I never totally run out of steam, now do I feel overwhelmed by any of these projects despite the number I am involved in. I work at my own pace, sometimes I make a lot of sounds at once, sometimes I hit dry spells, but I ensure that they all sound good before I commit anything to a project.
I'm laid back, and I try to be easy to work with.
I also enjoy eating ice cream, and a nice pair of slacks.
E: Oh fie. Email is engineer@insmod.net , AIM is engineerdod
E2: I am also the creator of the Phong textures from this thread:
http://forums.goldeneyesource.net/index.php/topic,3088.0.html