GoldenEye: Source Forums

  • November 16, 2024, 07:47:33 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2  All   Go Down

Author Topic: Sound effects and music.  (Read 14959 times)

0 Members and 2 Guests are viewing this topic.

valkyrie_dawn

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • valkyrie_dawn has no influence.
  • Offline Offline
Sound effects and music.
« on: February 12, 2009, 06:23:13 pm »

I made a username here just so I could say this.  Goldeneye 64 was my favorite game back in the day.  Me and 3 friends spent the better part of 2 years gathering almost every day to play the game into the wee hours of the morning, and loved every minute of it.  After all that, the one thing that has always stuck in my head the most were the catchy, Bond-like tunes, and the sound effects.  You guys have absolutely nailed most of the sound effects, but what you've done with the music...it's almost a transcendent experience.  You have taken these themes that I will always be familiar with and masterfully remade them.  I love every single one of them, and I listen to them just for fun.  They invoke a sense of nostalgia, whilst offering up something new for my listening enjoyment.  Well done.
Logged

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: Sound effects and music.
« Reply #1 on: February 12, 2009, 06:29:02 pm »

<- Grammar Nazi Approves. Lavish choice of words you have there.

I agree with you of course, Seeing as they could not use any original sounds and had to re-create them.
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Sound effects and music.
« Reply #2 on: February 12, 2009, 06:32:19 pm »

First of all, welcome to the forums. Hope you like your stay here!

Thank you for praising the music; it is really well done.

You might want to wait for the "music and sound department" to post here and thank you for saying it is a nice work.

One thing: since you joined the forum, stick around and post on the other topics. Who knows i your suggestions will come in handy.

I can also say, as you might notice, that the current build of GE:S is not the final release, so there will be needed a lot of feedback from the community in order to really polish it up for the final one and a lot of community contribution with ideas and things like those.

BTW, I'm not one of the moderators nor part of the dev team; I'm just a GoldenEye fan like you and most people here who really want this project to move forward. I too still have my copy of GE007 and still play it with friends.

EDIT: Damn Sp1nn3y, you beat me to it. Me and my habit of making welcome wall-texts. :D
Logged

valkyrie_dawn

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • valkyrie_dawn has no influence.
  • Offline Offline
Re: Sound effects and music.
« Reply #3 on: February 12, 2009, 06:34:18 pm »

Being something of a Grammar Nazi myself, I always try to one up my last post by introducing something new.  And let me tell you, when I screw up and misspell something, it's like I've slapped myself in the face.
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Sound effects and music.
« Reply #4 on: February 12, 2009, 06:38:26 pm »

Is this a grammar Nazi's thread? 'Cause I'm one myself too. I'm always on the lookout for any errors I might have committed, even on my older posts; when I see one, I edit the crap out of him 'till it's correct. ;)
Logged

valkyrie_dawn

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • valkyrie_dawn has no influence.
  • Offline Offline
Re: Sound effects and music.
« Reply #5 on: February 12, 2009, 06:39:14 pm »

First of all, welcome to the forums. Hope you like your stay here!

Thank you for praising the music; it is really well done.

You might want to wait for the "music and sound department" to post here and thank you for saying it is a nice work.

One thing: since you joined the forum, stick around and post on the other topics. Who knows i your suggestions will come in handy.

I can also say, as you might notice, that the current build of GE:S is not the final release, so there will be needed a lot of feedback from the community in order to really polish it up for the final one and a lot of community contribution with ideas and things like those.

BTW, I'm not one of the moderators nor part of the dev team; I'm just a GoldenEye fan like you and most people here who really want this project to move forward. I too still have my copy of GE007 and still play it with friends.

EDIT: Damn Sp1nn3y, you beat me to it. Me and my habit of making welcome wall-texts. :D

Right.  Well, as I mentioned, I've only just made a username here, but I've been playing this since the first beta release.  For some reason, I hadn't been privy to this forum until just the other day, when I downloaded the new version of GE: Source.

Anyway, that's why I'm here.  To provide feedback.  And while we're on the subject, I think I'll nip off to the topic I saw about spawning with weapons.  PP7's all around!!!
« Last Edit: February 12, 2009, 06:41:11 pm by valkyrie_dawn »
Logged

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: Sound effects and music.
« Reply #6 on: February 12, 2009, 06:44:32 pm »

EDIT: Damn Sp1nn3y, you beat me to it. Me and my habit of making welcome wall-texts. :D

It's all love brother. :D We need to start a Welcoming Committee. ;-) and/or a Grammar Nazi group.
Logged

valkyrie_dawn

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • valkyrie_dawn has no influence.
  • Offline Offline
Re: Sound effects and music.
« Reply #7 on: February 12, 2009, 06:49:58 pm »

It's all love brother. :D We need to start a Welcoming Committee. ;-) and/or a Grammar Nazi group.

Hey, I'm all for it.  I'll sit here listening to this fantastic music in the meantime.
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Sound effects and music.
« Reply #8 on: February 12, 2009, 07:02:21 pm »

Hey, I'm all for it.  I'll sit here listening to this fantastic music in the meantime.

We have got a bad case of loving GE:S soundtrack. (get it?)
Logged

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: Sound effects and music.
« Reply #9 on: February 12, 2009, 07:09:49 pm »

We have got a bad case of loving GE:S soundtrack. (get it?)

yeah rofl check out my "what music are you listening to" thread lol half of them are bond themes
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Sound effects and music.
« Reply #10 on: February 12, 2009, 07:13:35 pm »

yeah rofl check out my "what music are you listening to" thread lol half of them are bond themes

That is one way of seeing it, although that was not my intention. Kudos for looking from a different angle.

Bad Case of Loving You (Doctor, Doctor) by Robert Palmer; that was my intention.
Logged

valkyrie_dawn

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • valkyrie_dawn has no influence.
  • Offline Offline
Re: Sound effects and music.
« Reply #11 on: February 12, 2009, 07:23:59 pm »

I overlooked this in my original post, but I wanted to add that in the Janus Control Base song, the insertion of the funky elevator theme at 3:20 is brilliant.  I love seeing (or hearing) these little departures in the music.
Logged

Sole Signal [Audix]

  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 505
  • Reputation Power: 15
  • Sole Signal [Audix] is working their way up.Sole Signal [Audix] is working their way up.Sole Signal [Audix] is working their way up.
  • Offline Offline
    • Sole Signal music
Re: Sound effects and music.
« Reply #12 on: February 12, 2009, 07:44:01 pm »

Cheers man. Glad you like our music. I bet I had more fun making my tracks than you do listening to them. :)

Thanks for the specific mention of the Control song with the elevator theme; at the time I was running out of ideas for how to make the track longer and its good to hear that it worked well.

valkyrie_dawn

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • valkyrie_dawn has no influence.
  • Offline Offline
Re: Sound effects and music.
« Reply #13 on: February 12, 2009, 07:52:10 pm »

Cheers man. Glad you like our music. I bet I had more fun making my tracks than you do listening to them. :)

Thanks for the specific mention of the Control song with the elevator theme; at the time I was running out of ideas for how to make the track longer and its good to hear that it worked well.

Well, while I'm inflating your ego, let me also mention how much I love the new Cradle theme.  I always loved that song, and the new version has a techno like vibe to it, which makes me feel like I'm playing a Bond themed version of Unreal Tournament, which is totally a good thing, since Unreal Tournament's soundtrack was amazing as well.  I hadn't actually listened to that song before, and when I jumped into a game on Cradle, I just sat in the spawn point and listened for awhile.  It really speaks volumes that at times, I would rather listen to the music than play the game.
Logged

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: Sound effects and music.
« Reply #14 on: February 12, 2009, 07:55:40 pm »

I would rather listen to the music than play the game.

Lol! Good, in a ways..?
Logged
Pages: [1] 2  All   Go Up