OMFG, you make me want to cry! Here yah go:
GE_AWARD_DEADLY = 0, //Most Deadly
GE_AWARD_HONORABLE = 1, //Most Honorable
GE_AWARD_PROFESSIONAL = 2, //Most Professional
GE_AWARD_MARKSMANSHIP = 3, //Marksmanship Award
GE_AWARD_AC10 = 4, // AC-10 Award
GE_AWARD_FRANTIC = 5, // Most Frantic
GE_AWARD_WTA = 6, // Where's the Ammo?
GE_AWARD_LEMMING = 7, // Lemming (suicide)
GE_AWARD_LONGIN = 8, // Longest innings
GE_AWARD_SHORTIN = 9, // Shortes innings
GE_AWARD_DISHONORABLE = 10, //Most Dishonorable
GE_AWARD_NOTAC10 = 11, //Wheres the armor?
GE_AWARD_MOSTLYHARMLESS = 12,//Mostly Harmless
Weapon ID's (would make things more efficient):
WEAPON_PP7 = 1,
WEAPON_PP7_SILENCED = 2,
WEAPON_DD44 = 3,
WEAPON_SILVERPP7 = 4,
WEAPON_GOLDENPP7 = 5,
WEAPON_COUGAR_MAGNUM = 6,
WEAPON_GOLDENGUN = 7,
WEAPON_SHOTGUN = 8,
WEAPON_AUTO_SHOTGUN = 9,
WEAPON_KF7 = 10,
WEAPON_KLOBB = 11,
WEAPON_ZMG = 12,
WEAPON_D5K = 13,
WEAPON_D5K_SILENCED = 14,
WEAPON_RCP90 = 15,
WEAPON_AR33 = 16,
WEAPON_PHANTOM = 17,
WEAPON_SNIPER_RIFLE = 18,
WEAPON_KNIFE_THROWING = 19,
-- NOTE COUNT SKIPS A NUMBER --
WEAPON_TIMEDMINE = 21,
WEAPON_REMOTEMINE = 22,
WEAPON_PROXIMITYMINE = 23,
WEAPON_GRENADE = 24,
-- NOTE COUNT SKIPS A NUMBER --
WEAPON_SLAPPERS = 26,
WEAPON_KNIFE = 27,
Disclaimer: These are not set in stone values and can change from version to version.