GoldenEye: Source Forums

  • July 07, 2020, 08:45:27 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2 3   Go Down

Author Topic: Read Me  (Read 10008 times)

0 Members and 1 Guest are viewing this topic.

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Read Me
« on: February 10, 2009, 03:57:15 am »

With the beta 3.1 patch coming up i have added some extra functions to allow more customization of gameplays.

You can find information on making new game plays here: http://wiki.goldeneyesource.net/index.php/Category:Lua and we will be constantly adding to that as the patches roll.

Feel free to discuss gameplay ideas and scripts you are working in this board (in a new thread please) and add any function requests here.
Logged

mookie

  • Idiot
  • 00 Agent
  • ***
  • Posts: 252
  • Reputation Power: 0
  • mookie is looked down upon.
  • Offline Offline
Re: Read Me
« Reply #1 on: February 10, 2009, 07:58:21 am »

Are the existing gamemodes written in LUA, and if so, could you post the complete script for one of them as an example?
Logged
5 2 3 7 1 4 6 0

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Read Me
« Reply #2 on: February 10, 2009, 11:07:05 am »

Yes they are, i will be putting up the gungame one i wrote today as and example and have a bit more detail about it.
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Read Me
« Reply #3 on: February 10, 2009, 12:13:41 pm »

Example has been added.
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Read Me
« Reply #4 on: February 10, 2009, 12:46:45 pm »

Cool so gungame needs no seperate plugins to work?
How does it work in CS:S does that need seperate plugins to work?
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Read Me
« Reply #5 on: February 10, 2009, 12:54:51 pm »

gungame is a native script except it needs the new patch to work. Css gun game needs a plugin that scans css for function to work where as we code the functions directly into the game.
Logged

stig

  • Guest
Re: Read Me
« Reply #6 on: March 21, 2009, 04:14:12 am »

Is there a chance you guys can add a CallBack named PlayerHurt?
I think you know when it's going to be fired :P
Logged

VC

  • Valiant Varanid√¶, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Read Me
« Reply #7 on: March 21, 2009, 04:25:11 am »

You can handle damage events using ShouldDoCustomDamage.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

stig

  • Guest
Re: Read Me
« Reply #8 on: March 21, 2009, 11:47:15 am »

Thanks, how about function named GetPlayerSteamid ?
Logged

VC

  • Valiant Varanid√¶, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Read Me
« Reply #9 on: March 21, 2009, 11:54:13 am »

How about not writing scenarios that give specific celebrities different powers. : )
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

stig

  • Guest
Re: Read Me
« Reply #10 on: March 21, 2009, 12:10:19 pm »

it's for my rpgmod
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Read Me
« Reply #11 on: March 21, 2009, 12:22:34 pm »

There is a function that gets a players hash which is unique per player.

Edit: I coded a function to do it, not sure if it made the release as im in the states and dont have the source code.
« Last Edit: March 21, 2009, 12:37:05 pm by Mark [lodle] »
Logged

stig

  • Guest
Re: Read Me
« Reply #12 on: March 21, 2009, 12:26:11 pm »

PlayerGUID ?
Logged

VC

  • Valiant Varanid√¶, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Read Me
« Reply #13 on: March 21, 2009, 12:33:08 pm »

RPG mod...

Please make it fun and not stupid.  I've seen a few for CSS and they were absurdly stupid.  However, there is one for Zombie Panic Source that was actually really awesome.  You couldn't get so ubered up that the game wasn't fun, but it was enough that you paid attention to who was playing because you knew certain guys had a lot of levels and knew how to use them so you would work with your teammates (or fellow dead-heads) and make a plan to handle them.  And sometimes you'd get the epic rounds where one guy (me) would be all alone with nothing but speed buffs, a magnum, and ammo-recovery to my name, leading the horde around the map twice and taking all their tickets away one at a time for the most jaw-dropping player victory ever.

On that note, I don't know really what you can do for an RPG mod in GES.  In Live and Let Die, the only things I could think of giving were weapons, which only mattered because the Baron can't pick up weapons in the world, and damage buffing, which was simply based on the Goldeneye 007 handicap scale.  There really aren't any other things to adjust, other than Speed, Agility, Spawn Armored, and...  and I'm out of ideas.
« Last Edit: March 21, 2009, 12:39:06 pm by Viashino Cutthroat »
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Read Me
« Reply #14 on: March 21, 2009, 12:37:46 pm »

Logged
Pages: [1] 2 3   Go Up