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Author Topic: Whats up with Complex?  (Read 5498 times)

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drukqaddik

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Re: Whats up with Complex?
« Reply #15 on: February 12, 2009, 08:15:47 pm »

32 spawn points is ridiculous there is no need. i havent ever been in one serv where every slot is loaded at the exact same time or where everyone dies at the same time. 18 i think is plenty
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Loafie, Hero of Dreams

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Re: Whats up with Complex?
« Reply #16 on: February 12, 2009, 08:20:40 pm »

classic is to scale, blue complex is scaled up to accommodate larger groups. also, more spawns points have been added and will be addressed in a patch. my bad.
« Last Edit: February 12, 2009, 08:27:19 pm by Loafie, Hero of Dreams »
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maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
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drukqaddik

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Re: Whats up with Complex?
« Reply #17 on: February 12, 2009, 08:21:54 pm »

i thought it was a little bigger. you notice it most in the pit with 2 crosswalks
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kraid

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Re: Whats up with Complex?
« Reply #18 on: February 12, 2009, 08:26:37 pm »

I still wonder there are ppl hosting maps like Complex_classic or Basement on 20-32 slot servers.
If they're going to host a server of that size, they should only run the big maps.
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Wake[of]theBunT

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Re: Whats up with Complex?
« Reply #19 on: February 12, 2009, 09:04:25 pm »

the main point of this thread is being adressed internally, thanks for bringing it up :D Im now locking this because..

Enough time has passed talking about the spawnpoints. It is being adressed in a patch which has been stated enough by now. You dont need to mention how you got telefragged or spawnkilled, anymore. You were on a server that is affected by this? that is now YOUR problem alone. Quite frankly its stupid to stay in a server that hosts conditions that you will just complain about afterwards. Devs do it too and i think why...

Move to an 8 man server that has a couple people in, soon it will fill up and your kind of gameplay can be enjoyed without flaws. End of story
« Last Edit: February 12, 2009, 09:12:18 pm by Wake[of]theBunT »
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