: imagine a four-player maximum Deathmatch or Team Deathmatch server. Say that you can split all the players' screens in two, if two people are playing or in four, if three or four people are playing (if three, one portion will be blackened out and radar would be included there). You would see your game in one of the halves of quarters (depending on the number of players) and on the other half or in the other quarters you'd be spectating the game of the rest of the players just like you did on the original game.
The largest hurdle would be to coordinate the network traffic properly, since you are viewing all people at all times you need to send network information about the map no matter where YOU are. This is a large hurdle, even for broadband networks, since for large maps like runway you'd be sending over 800 entities worth of information to 4 people.
Yeah, the x-treme slowdowns from information overload was the first thing that came to my mind.
A weapon I'd really like to see, other than the 'Nade Launcher that's already being included, is the Moonraker laser.
Doesn't it just need a model, or am I mistaken?