hello,
I´d like to see the following stuff in Beta 4:
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3. Natalya / Xena
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Thanks a lot for your work guys
That's an excellent idea! Maybe as an alternative to "The Man with the Golden Gun" there could be a "Kill Xena" game mode where one player spawns as Xena and instead of the golden gun she gets an enchanted chakram that ricochets around the map, following players and taking their heads off. Whoever kills Xena becomes Xena. If I had money, I would PAY to see that!
Seriously, I think the mod is coming along great and feeling a lot more like GE64. I say once you have enough done to resemble the majority of the original, introduce some new game modes or maps to keep things interesting. Maybe even recreate single-player with GE64 content as well as new campaigns of your own. I know there are purists out there who object, and they should be able to host their own servers with purist maps and settings, but I wouldn't mind seeing creative new content as an option as well.
Most posts will state the obvious. "insert X feature from GE64", but from what I can tell there isn't a whole lot missing. Maybe have some server sided options that behave like the unlockable "cheat" options that weren't necessarily cheap. Something like ge_unlimitedammo 0 or 1, or ge_fastmode 0 or 1 (actually, there's probably an sv_something that does that), or ge_allweapons 0 or 1. Some of these wouldn't necessarily need sv_cheats so long as they didn't do something unfair.
Unlimited ammo + rocket launchers annoyed the hell out of me, yet I had friends who insisted on playing it and it was interesting devising strategies to kill them in their camping grounds.
I've noticed that the crosshair, especially with the sniper rifle, isn't as swervy as it is in the 64 version. Personally I found GE64's "realism" in that sense annoying, but if you're going for as much trueness to the original as is reasonable perhaps try to recreate that?
I'm sure some people miss the fact that almost every prop had hitpoints, and exploded when "dead".
Body Armor itself had hitpoints, and when it was damaged, the value of the armor you got from picking it up was reduced.
It used to be possible to juggle ammo crates by shooting them, some ammo crates even split in two when shot. In GES they hardly move unless hit with a throwing knife.
I don't have my N64 with me right now, but if I did I would play some GE64 and try to see what other little details I could find.
I wouldn't mind seeing something like ge_startarmed_weapon where the recommended value could be something like a silenced pp7, but server admins could use whatever. Starting "armed" with a rambo knife is hardly useful compared to some of the brutal weapons in the game which are actually feasible. Very few people could take out the equivalent to an entire swat team with a Rambo knife. Being spawn-killed annoys me, on the 64 I would usually let my opponent grab a gun, only shooting them before that if they loaded (grabbed armor before a weapon). In GES I feel that I have no choice but to shoot unarmed players as that's what I should expect from them, assuming they aren't slapping the hell out of me when I'm preoccupied with an armed opponent when they should be focused on finding a gun of their own so they can kill the victor of that fight.
Besides giving server admins more control over gameplay mechanics (maybe stuff like the value of an ammo pickup or how much armor body armor grants if it's in the game at all), maybe give the player a menu where he can quickly select a specific gun (it was in GE, but I was thinking quicker, like PD's), or perhaps being able to assign a key to a gun, or array of guns based on personal preference. For example, I press C and based on my preference it attempts to pull a Golden Gun, should I not have that, it'll look for an RCP-90 as that's my next "preferred weapon".
It's not a big deal, I suppose, but right now it's either have automatic pickup and die auto-switching, or die fiddling around with numbers 1-6 trying to find what weapon I want to use sometime after I pick it up. In GE64 I pretty much memorized how many times to press A for every weapon set, in GES the weapon sets tend to be too random for something like that to be reliable, even if invnext/invprev are bound as to emulate the A button. (well, I suppose it is actually feasible should I know exactly what weapons I have on me at any given moment, and what their priority they've been given, but PD's menu wasn't too bad and so long as it looked like the GE "Q watch" interface I don't think too many people would complain).
I just suggest simply giving server admins complete control over how their servers mechanics behave, have well defined default values that can be found if need be that behave as closely to GE as possible, but allow enough tweaking to where if a server admin wanted, he could create something that he might not be able to do in GE64 (like a round without armor or less value from armor pickups). Maybe have the server browser reflect this so purists don't have to hop 75% of servers to find one that's "pure".
Thanks for all that you guys have done so far, I've played for about an hour or so just about every day since B3 came out and it's vastly superior to B2 (or whatever the last one was) which didn't run well for me and actually lessened my desire to play. Needless to say, B3 is the best so far and I look forward to future revisions, though I don't feel that there's too much left for you guys to do as far as original GE content goes (short of recreating SP). Keep it up!
Also, the music is awesome. I don't think too many remakes go through the trouble of music remixes and creating new, realistic sound effects. Being good with C++, 3DS, and Photoshop is one thing, and it's respectable at that, however being good with music isn't as often seen. Don't get me wrong, though, without all of those "departments" working together, this mod couldn't possibly exist, and I appreciate it all, but it's nice to have good remakes of the soundtracks opposed to no music or lame rips.
Off topic, could some of you posters keep the length of your posts down? No offense or anything, but long posts can be a pain to read.
Edit: Oh yeah, don't forget about Xenia Onatopp. I don't know if she's been mentioned yet but she was as much of an antagonist as Alec Trevelyn.