GoldenEye: Source Forums

  • November 25, 2024, 10:11:36 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 ... 23 24 [25] 26 27 ... 29   Go Down

Author Topic: [Dev's Ask Fans] What do you want in Beta 4?  (Read 161151 times)

0 Members and 3 Guests are viewing this topic.

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 794
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #360 on: September 19, 2009, 07:17:26 pm »

I think that the %weaponname parameter should be a small graphic.
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #361 on: September 19, 2009, 11:44:02 pm »

I think the HL2 system stays in HL2.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #362 on: September 20, 2009, 06:25:30 am »

Predicted response.
But I agree for the most part; Should set it apart.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

The Cy

  • 00 Agent
  • ***
  • Posts: 717
  • Reputation Power: 87
  • The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #363 on: October 21, 2009, 05:21:55 pm »

just curious: do you think beta 4 will come out before christmas ?
Logged
finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

jhawver

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • jhawver has no influence.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #364 on: October 21, 2009, 07:48:14 pm »

Oh man, being able to hear Ourumov speak would be amazing. We totally need to get this done. :D

I second that.  So far it's coming along very nicely.  I'm proud of the team working on this.  You are bringing a lot of enjoyment to a lot of people. 

I'm thinking that the radar in N64 covered more area, or in other words, you could see more players at a given point in time.  I could be wrong however.  Maybe the more localized radar is by design.  The advantage of a more zoomed radar is a more precise guess as to where the opponent is.  But there is an advantage as well to radar covering a larger area, primarily managing your time and plan of attack better.

Overall, great job. 
Logged

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #365 on: October 21, 2009, 08:45:01 pm »

       I believe, to my understanding, that the reason the radar does not cover as big of an area as in the 64 is 1) Most of the time it isn't needed and 2) Having the game process all the radar data caused it to be heavily laggy/dysfunctional when it came to hit detection and registration with a lot of players in game. Granted it would be nice to be able to see more, but it also isn't worth ruining the game when a lot of people get on a server.
       On top of that, it is a little more modern and realistically correct. :) I always think of it like the motion tracker in AVP2....you can only see when you get in range. It isn't like it is realistic that you can see from the farthest map corner to the other perfectly. :D Especially when the dot is stuck out there and not moving towards you until you get to a certain point in closeness...it can become kind of annoying. :)
Logged

Brings back memories, doesn't it? :D

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #366 on: October 21, 2009, 10:09:40 pm »

May I direct you to the Release documention (specifically the console commands)
http://wiki.goldeneyesource.net/index.php/Beta_3_Release_Documentation#Advanced_Commands

There you will see a command called ge_radar_range where you can set the range (in HL2 Units which is roughly 1 unit =~ 1 inch). This is a server side command only, obviously, but can be set!

In Beta 3.1.4 the range will effect the server load with servers greater than 10 people. In Beta 4 the server will experience no increase in load as we have reimplemented the way the radar works (i.e. range does not make a difference)
« Last Edit: October 21, 2009, 10:11:12 pm by killermonkey »
Logged

MoonRakerCore

  • Guest
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #367 on: October 22, 2009, 04:04:29 am »

A nightime version of any outdoor map would be insane
Logged

jhawver

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • jhawver has no influence.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #368 on: October 23, 2009, 07:55:38 pm »

it is a little more modern and realistically correct. :) I always think of it like the motion tracker in AVP2....you can only see when you get in range. It isn't like it is realistic that you can see from the farthest map corner to the other perfectly. :D Especially when the dot is stuck out there and not moving towards you until you get to a certain point in closeness...it can become kind of annoying. :)

Very well put
Logged

drukqaddik

  • 00 Agent
  • ***
  • Posts: 256
  • Reputation Power: 6
  • drukqaddik has no influence.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #369 on: October 23, 2009, 08:21:21 pm »

The KF7 just doesn't sound right, not like the original.

due to copyright reasons they cant release the original sounds... but if you look there are soundpacks from the original game on the net :)

all you have to do is copy the sounds over into your GE folder, then you can pick whichever sounds you want
Logged

bobo72a

  • Agent
  • *
  • Posts: 18
  • Reputation Power: 0
  • bobo72a has no influence.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #370 on: October 24, 2009, 12:09:45 pm »

It is possible, although support for multiple spectating spots at once would have to be programmed and a little VGUI work would have to be done to implement the split screen properly.

The largest hurdle would be to coordinate the network traffic properly, since you are viewing all people at all times you need to send network information about the map no matter where YOU are. This is a large hurdle, even for broadband networks, since for large maps like runway you'd be sending over 800 entities worth of information to 4 people.

Remember that radar slow down on the network traffic from Beta 3? That was because all the player's were sending their network info at all times to all players. And that was just players!

On the client's side, you now have to render 4 seperate scenes, not one. That means if you are in a heavy area like, runway's runway, you will be rendering that scene 4 times. So take your framerate and divide it *roughly* by 4 and that's what you should expect for this to work at worst case.

What if it was implemented as a video stream instead of direct gameplay? I understand there would probably be some lag between actual gameplay and what you're seeing.
« Last Edit: October 24, 2009, 12:21:21 pm by bobo72a »
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #371 on: October 24, 2009, 12:43:34 pm »

I can barely imagine the amount of work it would take to program a system to record a video stream from each client, send it to the server, then send the selected streams in any sort of quality over who knows what kind of connection, split it into 4 seperate streams organized on the screen, and still make it usable.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Maxaxle

  • ge_paintball 1
  • Secret Agent
  • **
  • Posts: 125
  • Reputation Power: 0
  • Maxaxle has no influence.
  • Offline Offline
    • My site
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #372 on: November 07, 2009, 07:13:45 pm »

just curious: do you think beta 4 will come out before christmas ?
Could either overshadow or be overshadowed by Black Mesa: Source.
Logged

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 6
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #373 on: November 08, 2009, 12:06:16 pm »

just curious: do you think beta 4 will come out before christmas ?

I hope it come out as soon as possible :-)
Nice would be, if it comes out @ 24.12.09 as a Christmas gift :-)
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

deltatux

  • Guest
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #374 on: November 22, 2009, 06:08:48 pm »

Most likely Beta 4 is already in feature lock by now, but I'd like it to be on the Orange Box engine, now that would be cool.

deltatux
Logged
Pages: 1 ... 23 24 [25] 26 27 ... 29   Go Up