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Author Topic: InvertedShadow - Archives  (Read 34255 times)

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Storm101

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Re: InvertedShadow - Archives
« Reply #30 on: December 23, 2008, 12:58:12 am »

Yup. But aren't there at least three sets of windows on each floor? Even if some crates did block one of the windows, you'd still be fine.

True, but I think that should be avoided if all possible.

What about a fire escape? A set of railings outside the windows, with a ladder leading up to it?

Good idea. It's probably possible to fit a door on the wall before the windows and have a set of stairs.
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Rodney 1.666

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Re: InvertedShadow - Archives
« Reply #31 on: December 23, 2008, 04:18:46 am »

Finally getting to walk around in the inaccessible areas will be kickass. ;D
A lot better than "Nice try. Wait for next release." :)

Of course, it created a field of mystery.


Huzza for 100th post. =)
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InvertedShadow

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Re: InvertedShadow - Archives
« Reply #32 on: December 25, 2008, 02:29:14 am »

Just letting you guys know, I'm working on it. It won't be elaborate, but it could save you if you used the path in a game.
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InvertedShadow

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Re: InvertedShadow - Archives
« Reply #33 on: January 19, 2009, 01:14:33 am »

I suggest being able to jump out of the windows...
I added this little area so you can jump out of the top floor and safely make it to the bottom floor.
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Storm101

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Re: InvertedShadow - Archives
« Reply #34 on: January 19, 2009, 01:35:10 am »

Is that the area where Bond and Natalya escape in the game? Looks great. Thanks. So you won't be making a way back up to the top floor? Probably better to have it close to the original as possible, but just wondering.
« Last Edit: January 19, 2009, 02:53:15 am by Storm101 »
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InvertedShadow

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Re: InvertedShadow - Archives
« Reply #35 on: January 19, 2009, 07:20:51 am »

Yes, it's where they escape. I kept it simple because I'm finishing up the map.
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PPK

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Re: InvertedShadow - Archives
« Reply #36 on: January 19, 2009, 11:50:45 am »

Looks great. CanĀ“t wait to storm around wielding two DD44's!
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Jeron [SharpSh00tah]

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Re: InvertedShadow - Archives
« Reply #37 on: January 19, 2009, 06:39:27 pm »

Yes, it's where they escape. I kept it simple because I'm finishing up the map.

Id be carefull about mapping areas that are specificly in Streets. Only for the fact that we SHOULD match the levels so they flow into each other. I will not have the areas you posted in streets
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

InvertedShadow

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Re: InvertedShadow - Archives
« Reply #38 on: January 19, 2009, 07:28:20 pm »

The problem is, I had the outside area mapped long before you even started on streets. I just detailed the area up a bit to add that outside path. We can work on matching it up better later on, I just want to get my level release-ready.
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Storm101

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Re: InvertedShadow - Archives
« Reply #39 on: January 19, 2009, 07:43:22 pm »

As long as it doesn't limit Streets to be during night time and have the same brick buildings, it should be good. I wouldn't want Streets looking like Archives for the sake of variety.
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