"Give them time to fix the multiplayer, then we can worry about the single-player."
You're wrong. Keep reading.
"As people said, its multiplayer only, so cut scenes aren't needed."
First of all, people like you are a negative influence. Tell me this Oh God of Infinate Wisdom: If it's multiplayer only, then why when I get on GES, are there no people playing? hmmm? If it's sooo great, why is there nobody on? Why aren't you playing? (O players on 5 different servers.)
Obviously the multiplayer aspect isn't getting the job done. The only way people are going to identify with this mod is
to include a complete and accurate singleplayer campaign true to the original. Anything less will take respect and credibility away from this mod. Once there is a completed singleplayer, it would be VERY EASY to create a multiplayer out of that. Basically, creating a singleplayer campaign allows for the multiplayer aspect to be developed rather easily and quickly as most of the ground work will be out of the way.
Again, if your multiplayer theory is so great, explain why THERE ARE 0 PEOPLE PLAYING? NO ONE IS PLAYING THIS!!!!
What can be done?
For instance, The facility classic level does a really good job of recreating the original...
How hard can it be to throw in a couple of bots and objectives? The entire game script/sequence of events/plot has already been written. YOU GUYS DON'T NEED TO CREATE A STORY, OR A SCRIPT!!! It's all been done for you.
Half of the levels have been designed (for source). This team has it's priorities mixed up. A solid singleplayer recreation is really the best way of not only getting people into this mod, but to respect it.
I say create those badass cutscenes and tell all these multiplayer-only/pompous/arrogant/don't-even-play-the-online-part/assholes to shove it. They're ruining this mod.
You can't be serious. Sure, multiplayer would be easier if the single player part was already done. The only problem with that is that you'd have to create the single player to begin with! Do you have any idea of the time and effort that takes. Let me enlighten you on what it would take to create singleplayer. So you have the script and plot. You're halfway there!
Now you just have to model characters, you have to uv map characters, you have to texture characters, you have to rig characters, you have to animate characters, you have to compile characters, you have to program the characters into the game, you have to design and program a menu system to put the characters into the game, you have to model props, you have to uv map props, you have to texture props, you have to compile props, you have to recreate level blueprints, you have to layout levels, you have to model parts of levels, you have to texture levels, you have to light levels, you have to create soundscapes for levels, you have to create custom sounds, you have to create character voices, you have to create custom music, you have to program all of the sound and music into the game, you have to model weapons, you have to texture weapons, you have to uv map weapons, you have to create hand models to go with the weapons, you have to rig the hands and weapons, you have to animate the hands and weapons, you have to create fire effects for the weapons, you have to compile the weapons, you have to design and program a weapon selection system, you have to program the enemy characters so they have artificial intelligence and can react intelligently to a ton of different situations. Now go through that process for 20 levels, 30 characters, 25 weapons, and maybe 100 props. I left out most of the programming tasks since I'm not a programmer, so with all that you're probably 2/3's done.
I work full time as a game developer. At a game studio it takes 60 people about 2 years working 50 hours a week to create a current-game like this. And even then, Goldeneye has a pretty ridiculous number of weapons and characters compared to most current-gen games. Now say you have 10 people who can only work 2 hours a day on it, and thats being generous. How long do you think it would take?
Single player isn't a realistic goal. I'm sorry for being a negative influence. Ignorance is bliss I suppose.