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Author Topic: Level Designer  (Read 18679 times)

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elpresidente

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Level Designer
« on: March 27, 2008, 06:28:59 pm »

Dear GoldenEye: Source Team,

I hereby apply for a job as level designer for GoldenEye: Source. I have always had great interest in the work of your team and I would like to commit myself to contributing to your work.
I worked for almost a year as the main level designer for the Xenophobia Mod for Half-Life 2 but unfortunately the project was closed due to a lack of interest and  especially  time  by other team member. Beforehand I have created several multiplayer maps with a slightly modified version of Valve's GoldSource-Hammer for James Bond 007: Nightfire. Apart from that I also worked on maps using the Unreal II engine and I have genereally taken stock in level designing for a long time.

During my time at Xenophobia Mod, I was not getting enough input from other team members. I had to plan, design and work out most of the maps completely on my own. And it was not the extra work that I disliked. I had the impression that ideas and critiques that come from myself only are not as useful as those stated and discussed by a true team of designer. Concerning the success of your mod I believe GoldenEye: Source has got the motivating and supportive team that I am looking for. And reading through your blogs consolidates my belief.

Furthermore, apart from playing Half-Life, its add-ons and Half-Life 2 several times, I have been constantly experimenting with the GoldSource and Source engine over the last years and I do not expect my  dedication to the Half-Life games to  decrease  in the future. I wish to express this by becoming truly constructive and I believe the GoldenEye: Source project is the right place to do so.

The following URLs link to screenshots from my work for the Xenophobia Mod:

Kindest Regards
Michel Sievers

e-mail/MSN account: sievers.michel@gmx.net
« Last Edit: March 27, 2008, 08:39:15 pm by elpresidente »
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Sporkfire

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Re: Level Designer
« Reply #1 on: March 27, 2008, 09:12:59 pm »

Interesting brushwork and lighting on that second picture. I'll vouch for you. Though I may think the rest of them team will ask for more screens from you, particualry ones with more lighting.
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elpresidente

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Re: Level Designer
« Reply #2 on: March 27, 2008, 11:13:01 pm »

First of all, thank you very much for your quick and positive response! :)

If it is really neccessary I will try to come up with some more decent screenshots, but I guess I will have a hard time searching as the Xenophobia Mod is down for a while now and the place I have posted my Nightfire screenshots at has not been maintained in months.

EDIT: I found a few pictures that show a bit of lighting I used. I have to say, though, that these are just screenshots from first idea realisations. They were just attempts to get something I had in my mind into Hammer.


and

« Last Edit: March 27, 2008, 11:20:50 pm by elpresidente »
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Jeron [SharpSh00tah]

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Re: Level Designer
« Reply #3 on: March 28, 2008, 03:26:00 pm »

On your first post, i like your second and third screenshots, you deffinately know how to make complex brush work, your lighting is primitive, but im sure that those maps werent finished. I say bump
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elpresidente

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Re: Level Designer
« Reply #4 on: March 28, 2008, 04:54:46 pm »

Thanks and I have to agree that those lightings are quite simple. Unfortunately we stopped working on our mod before we came to equip our maps with proper lighting. Untill then I have experimented a lot with lights, though, as you can see in the second screenshot of my first post. But I'm having a hard time finding more of the old files containing lighting tests.
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Ryan [Saiz]

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Re: Level Designer
« Reply #5 on: March 28, 2008, 11:39:22 pm »

I would say he has lots of potential, I would be fine with him being put on trial. But let's see if anymore mappers post.
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fonfa

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Re: Level Designer
« Reply #6 on: March 29, 2008, 05:20:50 am »

you obviously know what you're doing and has a lot of potential
got my vote for trial. i'd like to see what you'd come out with outside the hl2 universe. it's gonna be harder, i tell you.
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Jonathan [Spider]

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Re: Level Designer
« Reply #7 on: March 29, 2008, 05:37:56 am »

I agree too, i think you have some potential to make some good work, with a bit of criticism from the team i think you could make some pretty good stuff.

go ahead and make a new thread in the trial members section
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Fonfa
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elpresidente

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Re: Level Designer
« Reply #8 on: March 29, 2008, 10:07:45 am »

Wow, I really appreciate that you're giving me a chance to prove myself.
Just opened the thread in the trial section.
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