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Author Topic: [MAP] Cradle Screens (11/25/06)  (Read 75977 times)

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mbsurfer

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #30 on: November 26, 2006, 11:34:30 pm »

just one thing about the map. Why do you have Janus Industries on the side of the room? was it there in the film? i just thought it looked out of place because as far as I remember, the cradle wasn't a Janus industries thing at all, Janus industries was never mentioned...
:\

just my opinion.
It's the new mod sponsor. They got a bunch of money for having it in all of their maps ::)
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Wake[of]theBunT

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #31 on: November 26, 2006, 11:37:33 pm »

yeah Alec Trevelyn you old dog, what a stand up guy to leave in his will the earnings of his empire to future goldeneye games.

Stop me before i mist over guys
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Loafie, Hero of Dreams

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #32 on: November 27, 2006, 05:24:55 am »

fonfa beat that map to death with the hot stick
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DaDude

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #33 on: December 05, 2006, 05:02:23 am »

Yeah, my two comments:

Why is there only 1 walkway at the bottom? There was 2 in the original...

Second, as stated, no foilage, and change the scenery. My idea, is make the ground a tree tetxture. That, or make it foggy so we don't see as much at once.

Otherwise, 5 *s.
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Wake[of]theBunT

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #34 on: December 05, 2006, 05:15:38 am »

1 walkway :

a) the map isnt _classic so he can give it the kind of revisionment he wishes
b) it chokes the bottom section promoting head on running gunfights (good changeup imo for a snipe map)
c) the only time i would consider it silly is if its not modified for SP (if down the line).
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VC

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #35 on: December 05, 2006, 05:33:44 am »

b) it chokes the bottom section meaning you're fucked.


Multiplayer combat is all about options and flow.  That's why Facility is a crappy map and Complex is pwnsome.
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boris

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #36 on: December 05, 2006, 11:41:34 am »

b) it chokes the bottom section meaning you're fucked.


Multiplayer combat is all about options and flow.  That's why Facility is a crappy map and Complex is pwnsome.

Quoted for truth.
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fonfa

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #37 on: December 05, 2006, 01:43:54 pm »

b) it chokes the bottom section meaning you're fucked.


Multiplayer combat is all about options and flow.  That's why Facility is a crappy map and Complex is pwnsome.

Quoted for truth.

maybe you should play it first before complaining... then if you guys give me a good reason, i'll put 2 walkways. but as far as we know, it doesn't hurt the gameplay at all. it actually makes it better to chase people down there  ;)
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InvertedShadow

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #38 on: December 05, 2006, 02:48:27 pm »

Yeah, at first I didn't like the one walkway thing. Now I do.. it's fun to proxy. If you count the little tiny bars on the left and right of the walkway, you have 3 walkways. More then you're asking for!
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The_JFK

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #39 on: December 05, 2006, 03:53:50 pm »

Yeah, I just noticed the one walkway thing, and I have to admit, I can see that becoming problematic. The map looks gorgeous though, so cheers for that.
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VC

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #40 on: December 05, 2006, 08:42:42 pm »

:: it's fun to proxy.

God I hate proxy.  TazerBoy++ with mine detection and fuse disruption's going to be in Xmas, right? :D
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

boris

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #41 on: December 06, 2006, 05:47:57 am »

maybe you should play it first before complaining...

Ok... I still bet I dont like it.
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Wake[of]theBunT

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #42 on: December 06, 2006, 07:35:44 am »

TazerBoy++ with mine detection and fuse disruption's going to be in Xmas, right?

i almost didnt notice you changed your name, ViassholeCutthroat :p
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VC

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #43 on: December 06, 2006, 09:16:07 am »

Not my fault Proxy is evil.
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pigsy2400

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #44 on: December 10, 2006, 07:34:14 pm »

the cradle is lookin sweet, esp in the trailer, i just booted up all my old GE source maps from when i was a mapper on the mod, and i honestly say that cradle looks a LOT different,.lol,. cant wait to play it on xmas day after me brussels and lager
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