GoldenEye: Source Forums

  • December 18, 2024, 02:09:06 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Global future of the GE:S development  (Read 7124 times)

0 Members and 1 Guest are viewing this topic.

Sonik

  • Agent
  • *
  • Posts: 29
  • Reputation Power: 0
  • Sonik has no influence.
  • Offline Offline
Global future of the GE:S development
« on: January 29, 2008, 04:14:26 am »

I've been wondering about the future development of GE:S. Since I think it's a really wonderful project, I dread the moment it will fade.

So to get to the point, what will happen when, lets say, Half-Life 3 will launch (or any other big-time online FPS)? Do you guys will have to start from scratch or will you be able to adapt the actual version to a newer engine?

Keep up the good work!!!  ;D
Logged

Ryan [Saiz]

  • Retired Developer
  • 007
  • ****
  • Posts: 1,709
  • Reputation Power: 0
  • Ryan [Saiz] is looked down upon.
  • Offline Offline
    • My Site
Re: Global future of the GE:S development
« Reply #1 on: January 29, 2008, 04:18:11 am »

I think we will probabily finish Goldeneye source on the ep2 engine and after that when and if half life 3 comes out some of the team may return to make a mod for it, or just let another team do it, kinda like the transition from HL1 to HL2
Logged
Quote from: Loafie, Hero of Dreams
He's kind of like a tornado. He's not around all the time, but when he is, shit gets moved hahaha

AlCapwn

  • Agent
  • *
  • Posts: 9
  • Reputation Power: 0
  • AlCapwn has no influence.
  • Offline Offline
Re: Global future of the GE:S development
« Reply #2 on: February 04, 2008, 08:51:32 am »

If the mod is polished enough, I think people will continue playing it even if the graphics will be outdated by then. Thanks to Steam, modding is insanely convenient on the user-end and because of this, it's easy to play.
Logged
Pages: [1]   Go Up