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Author Topic: ge_citadel_2007  (Read 8802 times)

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Doc.NO

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ge_citadel_2007
« on: August 19, 2007, 04:27:06 pm »

ge_citadel_2007

download:
http://files.filefront.com//;8144630;;/

images:




description:
A very quick and simple remake of the hidden citadel map from GE64 using Complex textures.
It gets high FPS and has 16 spawn points.


Just AWESOME !


No weapons or ammo come with the map so the server will have to be responsible for equipping players with weapons. Be on the lookout for a hidden passage or two!

Yea... The map really need a loadout file for the ammo pack & armor west!

This map hasn't been tested with multiple players yet so let me know if there are any issues.

Works pretty well on my server with 12 or 13 full slot...
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Luchador

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Re: ge_citadel_2007
« Reply #1 on: August 19, 2007, 07:01:34 pm »

Thanks for hosting the map. I just played it on your server with a couple other guys and we had a good game.  ;D

Sorry about the no ammo/armor. I've tried without success to get those working. I'll release a fixed version when beta 2 comes out which will presumably get the whole weapons/ammo/armor spawning working right.

HardHittinHeeb

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Re: ge_citadel_2007
« Reply #2 on: August 20, 2007, 03:21:32 am »

The ammo packs are much easier than you'd think (when compared to weapon spawning), just use item_ammopack_medium. Anyway, very good job work on the geometry. Tested the gameplay, and it seemed to work pretty well.
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Lággy

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Re: ge_citadel_2007
« Reply #3 on: August 20, 2007, 03:37:39 am »

Quite a fun map and looks great too!
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Luchador

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Re: ge_citadel_2007
« Reply #4 on: August 20, 2007, 07:46:11 am »

Thanks for the tip, HardHittinHeeb. I got the ammopacks and armor and weapons working in game. For anyone interested a fixed version with armor, ammo, and other minor improvements can be downloaded here:
http://files.filefront.com/ge+citadel+2007+v2ZIP/;9219683;/fileinfo.html
« Last Edit: December 08, 2007, 11:08:36 am by Luchador »
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Semedi

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Re: ge_citadel_2007
« Reply #5 on: August 30, 2007, 06:51:14 pm »

That Complex theme actually works wonders on Citadel's layout. Very nice indeed!
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nlf vikingclan

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Re: ge_citadel_2007
« Reply #6 on: December 26, 2007, 01:02:29 pm »

ive played there its awsome with the hidden spots.
only the vents our messed up they keep make me crouch wiered
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EduCatOR

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Re: ge_citadel_2007
« Reply #7 on: January 01, 2008, 03:02:57 pm »

I've always liked this map...gameplay is fantastic.

DaFees

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Re: ge_citadel_2007
« Reply #8 on: January 08, 2008, 04:00:25 pm »

I hate to seem like a total noob, even though I sort of am, but how in the heck do I get weapons in this map. I mean you mention some about loadouts, but I can't figure them out. Is there something I need to do ingame or out of the game, because this map is awesome, but no fun without weapons?
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EduCatOR

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Re: ge_citadel_2007
« Reply #9 on: January 08, 2008, 07:51:26 pm »

Are you trying to run your own server?? Or...

The loadouts pretty much take out the guns, and most servers use Doc's script. (one I'll resist ever taking off the server until a new weapon system is implemented - hopefully the different guns randomly spawning in the various spawn spots) It gives players a random set of weapons - defined serverside.

DaFees

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Re: ge_citadel_2007
« Reply #10 on: January 08, 2008, 08:23:21 pm »

Are you trying to run your own server?? Or...

The loadouts pretty much take out the guns, and most servers use Doc's script. (one I'll resist ever taking off the server until a new weapon system is implemented - hopefully the different guns randomly spawning in the various spawn spots) It gives players a random set of weapons - defined serverside.

Well to be fair this friday a bunch of friends and I were planning on playing some gesource against each other online, and I thought this would be a great map to play on, but I wasn't sure how to get weapons on this map. You mention a script where can I get this script and to the end how do I use the script.
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DaFees

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Re: ge_citadel_2007
« Reply #11 on: January 09, 2008, 04:07:46 am »

Thanks a million Doc.NO, I just downloaded the 1.1h version yesterday, so I should be good to go on the new V2 map. Thank you again.
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