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Author Topic: GE: Source Beta 1.5  (Read 34576 times)

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MasterChief2829

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Re: GE: Source Beta 1.5
« Reply #30 on: January 08, 2008, 11:21:50 pm »

They really need to release this, I was on last night playing with only 1 other person lol
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Sonik

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Re: GE: Source Beta 1.5
« Reply #31 on: January 09, 2008, 03:04:26 am »

I've been wondering if an immunity time could be allowed to respawning players? I don't remember if this feature was in the original GE, but players putting mines at respawn points are getting on my nerves....  >:(
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mookie

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Re: GE: Source Beta 1.5
« Reply #32 on: January 09, 2008, 03:09:54 am »

players putting mines at respawn points
That's classic Goldeneye.
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EduCatOR

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Re: GE: Source Beta 1.5
« Reply #33 on: January 09, 2008, 07:45:21 am »

Finally someone who agrees with me... with lots of players that can get hectic, but he pretty much summed it up.  :P

Jay(TEK)86

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Re: GE: Source Beta 1.5
« Reply #34 on: January 09, 2008, 07:58:35 am »

Yeah everytime i kept respawning, I would get hit by someones bomb and die. This happened to me three times in a row by the way.  :-\
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Doc.NO

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Re: GE: Source Beta 1.5
« Reply #35 on: January 09, 2008, 04:18:01 pm »

but players putting mines at respawn points are getting on my nerves....  >:(

Dont need spawn immunity, just need to remove proximity explosives...
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Sonik

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Re: GE: Source Beta 1.5
« Reply #36 on: January 09, 2008, 11:49:48 pm »

Dont need spawn immunity, just need to remove proximity explosives...

Bingo! But it seems to be an issue just on the server that only runs LTK games. Anyway, I feel proximity mines at respawning points is like taking candy from a child. If you feel happy about that, that's a pity...

Again, I'm just trying to get some pulse and discussion to get the game better, which is already ROCKING!!! :)
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Ryan [Saiz]

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Re: GE: Source Beta 1.5
« Reply #37 on: January 10, 2008, 12:22:09 am »

It is called a spawn invul. timer, it should fix some problems. Removing mines is removing a part of the gameplay but when weapon sets are implimented I am sure most of the problems will be fixed by the way the admin of the server wants to set up the load outs, classic ge style load outs or a custom one of their choosing.
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Sonik

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Re: GE: Source Beta 1.5
« Reply #38 on: January 10, 2008, 12:24:43 am »

when weapon sets are implimented I am sure most of the problems will be fixed

Can't wait for this! keep up the good work!!!

And by the way, will there be any new maps and/or weapon in the 1.5 patch?
« Last Edit: January 10, 2008, 12:45:52 am by Sonik »
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Ryan [Saiz]

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Re: GE: Source Beta 1.5
« Reply #39 on: January 10, 2008, 01:03:54 am »

If all goes to plan like always in the past we released new maps and weapons. We will do that until we have all we want to do done. So to answer your question yes. If we didn't have almost all the guns in game weapon sets would be useless for us to work on. Maps also a yes but which ones are yet to be decided.
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Quote from: Loafie, Hero of Dreams
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Sonik

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Re: GE: Source Beta 1.5
« Reply #40 on: January 10, 2008, 01:12:16 am »

If all goes to plan like always in the past we released new maps and weapons. We will do that until we have all we want to do done. So to answer your question yes. If we didn't have almost all the guns in game weapon sets would be useless for us to work on. Maps also a yes but which ones are yet to be decided.

 :o You guys rock!!!!
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EduCatOR

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Re: GE: Source Beta 1.5
« Reply #41 on: January 10, 2008, 02:19:55 am »

Someone gunning me down with a zmg or silver pp7 the second I spawn with my knife out irritates me more (which is not much irritation at all since I dont tend to get mad about things like that) then blowing up from a proxy. I agree taking out proxies also removes some major gameplay, and I have never been into throwing timed or remotes unless I'm bored in a smaller game.

Invul spawn timer sounds like the best idea to me. (A rather short time which makes you make quick decisions on what to do when you spawn)

1Rusky

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Re: GE: Source Beta 1.5
« Reply #42 on: January 10, 2008, 04:04:21 am »

I think a way of cutting down on the whole proxy's planted at spawn points would be to only allow them to be picked up at a specific part of a map. And not have them as soon as you respawn. I agree you can't take proxy's out of the game but I think that'll be a good way to cut down on that.
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Sonik

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Re: GE: Source Beta 1.5
« Reply #43 on: January 10, 2008, 04:12:57 am »

I think a way of cutting down on the whole proxy's planted at spawn points would be to only allow them to be picked up at a specific part of a map. And not have them as soon as you respawn. I agree you can't take proxy's out of the game but I think that'll be a good way to cut down on that.

It's a great idea. It keeps the gameplay that prox mines is bringing while resolving the problem.
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EduCatOR

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Re: GE: Source Beta 1.5
« Reply #44 on: January 10, 2008, 05:42:24 am »

A few of the 1.1h servers are like that, but sadly the regular style loadout knocks the "fun" level down for me...so personally, I still prefer to use b@d's script on my servers.

I like this game.
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