GoldenEye: Source Forums

  • December 22, 2024, 12:23:06 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2  All   Go Down

Author Topic: [WEP] Grenade Launcher Render (11/23/06)  (Read 36601 times)

0 Members and 2 Guests are viewing this topic.

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
[WEP] Grenade Launcher Render (11/23/06)
« on: November 23, 2006, 01:57:55 pm »

Click for larger image



Model by Armoured-Fury

Enjoy!
« Last Edit: February 25, 2009, 11:01:45 pm by JcFerggy »
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #1 on: November 23, 2006, 05:28:59 pm »

A handle? Why oh why? It also looks a lot stubbier than the original because the trigger is awfully close to the rotating barrel.
Logged

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 794
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #2 on: November 23, 2006, 05:31:15 pm »

It does look a bit stubby.  If you move the back handle and trigger a bit back from the rotating barrel it will look better.  Then again, I haven't seen it in-game ::) :P
Logged

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #3 on: November 23, 2006, 05:36:35 pm »

Just remember, everything is still considered a work-in-progress, until the mod is final.
« Last Edit: November 23, 2006, 05:38:10 pm by Baron »
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

olileauk

  • Last vestige of [L[T]K]
  • 00 Agent
  • ***
  • Posts: 238
  • Reputation Power: 1
  • olileauk has no influence.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #4 on: November 23, 2006, 05:51:53 pm »

cool, but i agree it looks a bit stubby.
Logged
Been here since Alpha 1.1... Those were the days.

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #5 on: November 23, 2006, 06:05:41 pm »

It's a good thing Nowhere found the super secret never-before-seen profiles of the guns so you kids can make the models without guessing.  We almost got stuck with a goofy incorrectomundo gaynade launcher.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #6 on: November 23, 2006, 06:22:01 pm »

My assessment is that the modelers dont want to make EXACT replicas coz that would bore them more and not be 'creative', but sometimes it goes too far imo, there are expectations and could do with some reigning in

The fact that a Gren Launcher is modeled is sexy tho.

Could it be, will it be, is it be?? wait and see see
Logged

MtM0201

  • Guest
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #7 on: November 23, 2006, 06:29:23 pm »

the handle in the old one is horizontal, this is vertical and awfull looking.... :o :o :-\ :-\ :-[
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #8 on: November 23, 2006, 06:54:44 pm »

:: The fact that a Gren Launcher is modeled is sexy tho.

I'm concerned about the coding behind it, of course.  I need to have some private time with it on Facility Classic and Temple Classic.  For charity.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

The_JFK

  • Secret Agent
  • **
  • Posts: 51
  • Reputation Power: 0
  • The_JFK has no influence.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #9 on: November 23, 2006, 08:08:15 pm »

It does look a bit stubby, but other than that it looks teh sex. Nobody tell my older brother than they're releasing a grenade launcher; that thing destroyed my world back in high school.
Logged

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #10 on: November 23, 2006, 08:09:14 pm »

I'm totally stoked that it's being modeled, but I think the handle in front should go.
Logged

framed

  • 007
  • ****
  • Posts: 1,063
  • Reputation Power: 0
  • framed has no influence.
  • Offline Offline
    • My Website (heavy wip)
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #11 on: November 23, 2006, 08:13:56 pm »

I agree that we should remove the foregrip, if we're going with the "one handed" rigs then it'd just be a stub with no hand on it.

As far as the stubbiness goes, its about as long as any M79, so it looks right to me.
Logged
This is not the greatest game in the world. No. This is just a tribute.

Super Mega Blah

  • Agent
  • *
  • Posts: 36
  • Reputation Power: 0
  • Super Mega Blah is looked down upon.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #12 on: November 25, 2006, 05:48:17 am »

The handle does make it look strange, but it makes it look more like the real life grenade launcher that it must be based on, it's on some website somewhere...gunsworld or something.
Logged
SUPER MEGA BLAH = THEBEST

Armoured-Fury

  • 00 Agent
  • ***
  • Posts: 436
  • Reputation Power: 0
  • Armoured-Fury has no influence.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #13 on: November 25, 2006, 03:50:16 pm »

I modeled what i saw from references so here's a pic.  As you can see the trigger is that close to the actual gun itself lol.

Logged

olileauk

  • Last vestige of [L[T]K]
  • 00 Agent
  • ***
  • Posts: 238
  • Reputation Power: 1
  • olileauk has no influence.
  • Offline Offline
Re: [WEP] Grenade Launcher Render (11/23/06)
« Reply #14 on: November 25, 2006, 04:54:12 pm »

WOW, OMG, that looks amaaaaaazing.
Logged
Been here since Alpha 1.1... Those were the days.

Pages: [1] 2  All   Go Up