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Author Topic: [WEP] Auto-Shotgun Render (11/23/06)  (Read 22296 times)

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Sean [Baron]

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[WEP] Auto-Shotgun Render (11/23/06)
« on: November 23, 2006, 01:52:46 pm »

Click for larger image



Model and Texture by Baron and Loom respectivly.

Enjoy!
« Last Edit: February 25, 2009, 10:38:56 pm by JcFerggy »
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olileauk

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #1 on: November 23, 2006, 08:08:51 pm »

I have to ask, will the other shotgun make it into the mod at some point?
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Wake[of]theBunT

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #2 on: November 23, 2006, 08:10:44 pm »

Of course, every gun/gadget is going to make it, and then some [maybe]... but manual shotgun is not even a hint yet externally or internally.
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.sh4k3n

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #3 on: November 23, 2006, 08:11:45 pm »

Of course, every gun/gadget is going to make it, and then some [maybe]...

Deagle frum CS plz. :D
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olileauk

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #4 on: November 23, 2006, 08:14:09 pm »

well, it was worth asking.
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framed

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #5 on: November 23, 2006, 08:15:11 pm »

cougar magnum = deagle x2
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.sh4k3n

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #6 on: November 23, 2006, 08:16:13 pm »

cougar magnum = deagle x2

I was actually just thinking that... our cougar magnum looks like it will pwn the deagle.
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Jonathan [Spider]

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #7 on: November 24, 2006, 07:45:38 am »

itll all get in guys just give us a we bit of time
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VC

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #8 on: November 24, 2006, 08:05:08 am »

DE does more damage, since it can do about 114 against armor, and CMag is 100.  But CMag doesn't lose any damage when it penetrates, and is muuuuuuuuuch more accurate. :D
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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #9 on: November 24, 2006, 04:35:42 pm »

lose one round though, sometimes that seventh shell makes all the diff.

Really the deag and cmag are comparable to the pp7/dd44 in a way.
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.sh4k3n

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #10 on: November 24, 2006, 09:15:40 pm »

I think we should slightly increase the damage of the cmag and add a 7th ghost shell, then.
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Wake[of]theBunT

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #11 on: November 24, 2006, 09:46:35 pm »

casper wants to frag with the cmag, and you want to take this away?? afox on thee.
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VC

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #12 on: November 25, 2006, 06:29:56 am »

A fox?
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"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Wake[of]theBunT

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Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #13 on: November 25, 2006, 09:22:56 am »

A fox?

Yeah obviously spelled a 'faux' on the ...but i make up my own double meaning thing =)
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