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Author Topic: GES Update 9/29/07  (Read 13993 times)

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Xanatos

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GES Update 9/29/07
« on: September 28, 2007, 08:32:31 pm »

This week will be a bit of a suprise for everyone - the shotgun. No, not the auto shotgun from the previous Goldeneye Source alphas, but rather the other shotgun from the power weapons set and the Statue singleplayer level. Who can forget the imposing sound of the shotgun being fired? The model is quite canon to it's GE64 counterpart, but it definitely looks more advanced and sleeker then its N64 predecessor with the wooden shades and less bright colors, which is obviously for the better. Soon, it's going to be a matter of which shotgun you prefer over the other!  :o



More master work provided by KonradBeerbaum. The push on the development side is to really wrap up all the artwork and modelling of the Goldeneye 64 weapons, and as you can see it's been going rather smoothly in this area.

With all the media content piling up you can bet on something that has been long awaited in the near future ;).
« Last Edit: September 29, 2007, 08:30:11 am by Xanatos »
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Super Mega Blah

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Re: GES Update 9/29/07
« Reply #1 on: September 28, 2007, 09:24:37 pm »

Looks cool :)
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Lággy

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Re: GES Update 9/29/07
« Reply #2 on: September 29, 2007, 12:03:18 am »

AWESOME!!! I hope the sound is just as awesome as the model!  ;D
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irfman

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Re: GES Update 9/29/07
« Reply #3 on: September 29, 2007, 12:38:59 am »

Excellent! ;D
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WNxVirtualMark

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Re: GES Update 9/29/07
« Reply #4 on: September 29, 2007, 01:05:28 am »

Ah yes, the shotgun, aka the automatic shotgun's lesser twin  ;D

Yet another fantastic model from the dev team, keep up the great work guys!
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WNxBIGBIRD

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Re: GES Update 9/29/07
« Reply #5 on: September 29, 2007, 02:32:42 am »

I think I will like this one more than the auto.
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VC

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Re: GES Update 9/29/07
« Reply #6 on: September 29, 2007, 03:54:37 am »

That depends if we can fix the damage bug on shotguns.  :D
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Doc.NO

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Re: GES Update 9/29/07
« Reply #7 on: September 29, 2007, 05:39:40 am »

yay ! All the guns... Next release will be a-we-so-me :)
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HK

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Re: GES Update 9/29/07
« Reply #8 on: September 29, 2007, 05:48:37 am »

cool  8) 8) 8) 8) 8)
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mbsurfer

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Re: GES Update 9/29/07
« Reply #9 on: September 29, 2007, 06:43:34 pm »

It has a nice, clean look.  Can't wait to see it in-game.
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oboe

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Re: GES Update 9/29/07
« Reply #10 on: September 30, 2007, 07:02:51 am »

I remember having a discussion about this weapon. I thought it was not to be included. Does anyone know why it's included now?
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DaDude

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Re: GES Update 9/29/07
« Reply #11 on: September 30, 2007, 07:10:29 am »

Holy ****, that's awesome.
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Konrad Beerbaum

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Re: GES Update 9/29/07
« Reply #12 on: September 30, 2007, 07:28:04 am »

I remember having a discussion about this weapon. I thought it was not to be included. Does anyone know why it's included now?

Well I'm not aware of the previous discussion, so I can't really comment on that.  It is included because it was in the original game, even though only under special circumstances.  It will most likely be incorporated into a bonus weapon set or something of that nature, although I can't confirm that at this point in time. 
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Jonathan [Spider]

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Re: GES Update 9/29/07
« Reply #13 on: September 30, 2007, 09:20:08 am »

I remember having a discussion about this weapon. I thought it was not to be included. Does anyone know why it's included now?

??? really we have always wanted it in game.
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fonfa

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Re: GES Update 9/29/07
« Reply #14 on: September 30, 2007, 09:59:33 am »

why not? the phantom is going to be included too.
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