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Author Topic: GES Update 9/14/07  (Read 30893 times)

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Konrad Beerbaum

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GES Update 9/14/07
« on: September 16, 2007, 10:13:29 pm »

     As you might have been able to tell from our recent media releases, right now our development has been focused on weapons.  Our immediate goal is to get all of the weapons complete on the art side, and then to get them ingame with animations.  On the first goal, we are very close to completion, we have only 3 weapons left on the art side, and 2 of those are very close to completion, close enough that you'll probably be seeing them in the next few releases.  We also have KillerMonkey, Saiz, Kant.think.str8, and Fonfa leading the charge to get the weapons ingame and animated.  Recently KillerMonkey has also been tinkering with implementing custom character firing animations to better fit our weapons, and as several us got to see the other day, they have a lot of potential.

     While Lodle has had to forgoe gameplay coding for the time being, that doesn't mean he has disappeared.  Just recently he implemented a new PHP asset tracking system built into the forums that is completely awesome.  At any time a dev can open "The Mighty Check List" as Lodle has christened it, and instantly see where each and every asset is in development, and update its status quickly and easily.  This has erased much of the confusion that often comes with developing a mod with dozens of members all over the glove.

     Of course, while it is fun to tell you about this stuff, what you really want to do is see the eye candy, and here it is.  The RCP 90.  With a blistering firing rate and massive clip, the days of the ZMG dominating servers will soon be just a memory.  Modeled by Armored Fury, and textured by Spider, this beast is ingame and having its animations fine tuned. 

Coming up next week, a weapon that has never been seen before on the GES servers, even by the beta testers. 



« Last Edit: September 22, 2007, 07:16:41 am by Konrad Beerbaum »
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WNxBIGBIRD

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Re: GES Update 9/14/07
« Reply #1 on: September 16, 2007, 11:24:25 pm »

Looks good! I have a feeling that the gun that... "hasen't been seen" is the Klobb. ;)
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VC

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Re: GES Update 9/14/07
« Reply #2 on: September 17, 2007, 12:13:01 am »

I don't think so... I've seen sorta-a Klobb.  Unless you mean the dual g...
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Loafie, Hero of Dreams

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Re: GES Update 9/14/07
« Reply #3 on: September 17, 2007, 02:30:26 am »

thats an epic render of it
« Last Edit: September 17, 2007, 05:00:02 am by Loafie, Hero of Dreams »
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Super Mega Blah

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Re: GES Update 9/14/07
« Reply #4 on: September 17, 2007, 04:34:11 am »

OMG that RCP90 looks cool, especially in the ingame screenshot. Keep up the good work guys!

I have a question...and im not sure if it has been answered anywhere in the forums yet, but is the Klobb going to be shit like it was in ge64?
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Semedi

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Re: GES Update 9/14/07
« Reply #5 on: September 17, 2007, 04:39:51 am »

I have a question...and im not sure if it has been answered anywhere in the forums yet, but is the Klobb going to be shit like it was in ge64?

What nonsense is this? The Klobb was awesome!
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Loafie, Hero of Dreams

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Re: GES Update 9/14/07
« Reply #6 on: September 17, 2007, 05:00:27 am »

Klobb = Instrument of death
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oboe

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Re: GES Update 9/14/07
« Reply #7 on: September 17, 2007, 05:40:58 am »

I don't think so... I've seen sorta-a Klobb.  Unless you mean the dual g...
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VC

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Re: GES Update 9/14/07
« Reply #8 on: September 17, 2007, 11:05:52 am »

As long as I'm in charge of weapon performance, Klobb will be Klobb.
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MtnJedi

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Re: GES Update 9/14/07
« Reply #9 on: September 18, 2007, 01:26:52 am »

Klobb kills are often the most satisfying anyway. ;D If you can kick ass with a Klobb, you're the master. ;) Indeed, do not change the Klobbs function from the original. 8)
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Dexee

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Re: GES Update 9/14/07
« Reply #10 on: September 20, 2007, 05:25:46 am »

As I may have stated previously, call it the Bishop.
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VC

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Re: GES Update 9/14/07
« Reply #11 on: September 20, 2007, 06:03:54 am »

That's already proposed for the anonymous sniper rifle.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Polizei

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Re: GES Update 9/14/07
« Reply #12 on: September 20, 2007, 08:29:17 pm »

Welcome to like 1000 months ago.
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DaDude

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Re: GES Update 9/14/07
« Reply #13 on: September 21, 2007, 05:37:50 am »

I dislike the textures for this weapon. It just looks... low quality or something. I'm not expert though, so I'm not sure what the real problem is.
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mbsurfer

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Re: GES Update 9/14/07
« Reply #14 on: September 22, 2007, 05:22:46 am »

The textures do look low quality on the in-game shot.  The top gray part of the gun, looks like it shouldn't be flat..
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