GoldenEye: Source Forums

  • July 19, 2019, 08:35:10 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: GES Update 9/7/07  (Read 14994 times)

0 Members and 1 Guest are viewing this topic.

FlyBMXer4130

  • Grammar Nazi
  • Secret Agent
  • **
  • Posts: 55
  • Reputation Power: 0
  • FlyBMXer4130 has no influence.
  • Offline Offline
    • My Face
Re: GES Update 9/7/07
« Reply #15 on: September 12, 2007, 02:43:35 pm »

I was wondering, with all these weapons, are yous guys going to code in different "modes," like, "power weapons," "sniper rifles," "pistols," etc.  Or is it just going to be the same as it is now, where the server will decide which weapons to spawn.  I was thinking about how hard it is to get through weapons when I've picked up everything as is, just wondering what direction that's going in.
Logged

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: GES Update 9/7/07
« Reply #16 on: September 12, 2007, 02:48:12 pm »

It'll be just like goldeneye, with the weapon sets, plus some additional options i believe. 
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,065
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: GES Update 9/7/07
« Reply #17 on: September 12, 2007, 03:55:12 pm »

It'll be just like goldeneye, with the weapon sets, plus some additional options i believe. 

^that

we didn't have different modes in yet since not all the weapons were done and there would have been gaping holes in most if not all of them. Oh how things change <3
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: GES Update 9/7/07
« Reply #18 on: September 12, 2007, 03:57:24 pm »

Obviously we're going to have to invent some of our own, there was no weapon set with the Phantom in it in GE64.
Logged

FlyBMXer4130

  • Grammar Nazi
  • Secret Agent
  • **
  • Posts: 55
  • Reputation Power: 0
  • FlyBMXer4130 has no influence.
  • Offline Offline
    • My Face
Re: GES Update 9/7/07
« Reply #19 on: September 12, 2007, 03:59:08 pm »

Awesome, that's what I was assuming and hoping for but wanted to make sure it'd be every bit of badassness I presumed.
Logged

VC

  • Valiant Varanid√¶, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: GES Update 9/7/07
« Reply #20 on: September 12, 2007, 11:57:24 pm »

My recommendation was to use Phantom with the extended weapon loadouts I detail on the wiki.  Apparently I'm the only one who's read/understood the page's content, however, so expect the unexpected.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Cyan

  • Secret Agent
  • **
  • Posts: 117
  • Reputation Power: 0
  • Cyan has no influence.
  • Offline Offline
Re: GES Update 9/7/07
« Reply #21 on: September 14, 2007, 09:09:45 am »

I was hoping weapon sets and multi-player options were handled like perfect dark, where you could choose custom weapon combos and save multiple setups of all the options for multi-player. (along with the classic sets)
Logged

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,065
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: GES Update 9/7/07
« Reply #22 on: September 14, 2007, 09:11:22 am »

already in ;)
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 793
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
    • coryshaw.us
Re: GES Update 9/7/07
« Reply #23 on: September 16, 2007, 03:30:01 am »

Yeah.. so about that release for Friday the 14th...? :P
Logged

VC

  • Valiant Varanid√¶, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: GES Update 9/7/07
« Reply #24 on: September 16, 2007, 03:39:20 am »

HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

You'll shoot your eye out, kid.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: GES Update 9/7/07
« Reply #25 on: September 16, 2007, 06:30:13 am »

Yeah.. so about that release for Friday the 14th...? :P

Sorry about that, the release is written, but we are waiting on media from one of the devs, hopefully it should be up tonight.
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

clavicleShot

  • Guest
Re: GES Update 9/7/07
« Reply #26 on: September 16, 2007, 07:25:25 am »

Hey, I just recently joined so I could compliment on how much your mod to Half-Life 2 is wicked awesome. It brings me back -- very nostalgic!! This has to be THE best mod for any game, seriously.

I haven't played GoldenEye Source in a while, though. Downloaded it last Christmas (when it released), but now I must redownload it to my new computer. Can't wait to check out what I've been missing these past months! And I can't wait for the new updates!

You guys are the best! :)
Logged

goldeneye

  • Guest
Re: GES Update 9/7/07
« Reply #27 on: September 16, 2007, 09:45:21 am »

hey, i've a question. is it possible to test goldeneye source while offline? or play it like counter strike vs. bots...
Logged
Pages: 1 [2]  All   Go Up