GoldenEye: Source Forums

  • November 25, 2024, 10:14:34 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Replace deathmatch with DrNoArmor  (Read 6341 times)

0 Members and 1 Guest are viewing this topic.

noobguy

  • 00 Newbie
  • Posts: 1
  • Reputation Power: 0
  • noobguy has no influence.
  • Offline Offline
Replace deathmatch with DrNoArmor
« on: September 07, 2016, 01:27:06 am »

So, I've elected to replace deathmatch on my server with the obviously far superior DrNoArmor (armor is fine for other modes), but this seems to mean that I effectively can't use the ge_gameplay_threshold CVAR. I have to set it to 0, otherwise it sets deathmatch (which I wish to never, ever run, because it's terrible) every time the server starts, and until I reach the threshold.

But what I'd like is to effectively replace deathmatch with DrNoArmor, so that the server always runs DrNoArmor until the threshhold is reached, in which case it will run other modes, all the while gloriously refusing to run the stinking pile of refuse that is deathmatch.

What say you? What are my options? :)
Logged

Graslu

  • You can't win.
  • Tester
  • Secret Agent
  • **
  • Posts: 196
  • Reputation Power: 143
  • Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!Graslu is awe-inspiring!
  • Offline Offline
    • YouTube
Re: Replace deathmatch with DrNoArmor
« Reply #1 on: September 07, 2016, 06:13:40 am »

Just modify your gameplaycycle.txt and remove Deathmatch from there so it never shows up in rotation.

Why all the hate to Deathmatch? It's obviously the best mode along MWGG. :)
Pages: [1]   Go Up