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Author Topic: [Gameplay] Casino Royale  (Read 56688 times)

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Ruone Delacroix

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Re: [Gameplay] Casino Royale (Big Update: 5/2/2011)
« Reply #15 on: June 09, 2011, 11:39:12 pm »

I have to say that this is now one of my favorite game variants for GoldenEye: Source. Simple to explain, very fun and challenging, and it's easy to jump in with friends and be on the same page. I've yet to try out CRLTK (kind of looks like CTRL K, lol), but I will very very soon.

Keep up the great work. Thanks for the great mode, you all.
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Proud player of Goldeneye: Source. Keep up the great work, team!

WNxEuphonic

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Re: [Gameplay] Casino Royale (Big Update: 5/2/2011)
« Reply #16 on: August 03, 2012, 10:13:22 pm »

Updated for 4.2 code for both CR and CRLTK! Includes bot ai code (modified Deathmatch and LTK bot code)! See first post for details.
« Last Edit: August 03, 2012, 10:22:06 pm by WNxEuphonic »
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killermonkey

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Re: [Gameplay] Casino Royale (Updated for v4.2 w/ Bot Support)
« Reply #17 on: August 03, 2012, 10:19:40 pm »

Euph, get with me at some point to discuss the Ai code ;-)
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WNxEuphonic

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Re: [Gameplay] Casino Royale (Updated for v4.2 w/ Bot Support)
« Reply #18 on: August 10, 2012, 08:34:09 pm »

Fixed Casino Royale DM using the Casino Royale LTK weaponlist resulting in melee-only coming up way too often. This has been fixed and the download updated. The AI code and the CR LTK files are unchanged.

SuperSonic

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Your startarmed values are incorrect as there's been an update to them in 4.2.
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WNxEuphonic

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Updated for 4.2.3

WNxEuphonic

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Re: [Gameplay] Casino Royale
« Reply #21 on: June 02, 2019, 11:48:57 pm »

Casino Royale has been upgraded. This includes a fix to a glitch that prevented the weaponset from changing even once the gameplay was switched. You can download the revised version via Github on my website here: https://euphonic.dev/goldeneye-source/
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