Hey all thanks for the reply!
Well for my complex level it was first time I ever used UDK and KF2 SDK, so yeah as I was developing the map I was learning at the same time more about UDK in general. I am sorry if I didn't elaborate exactly on how I imported each texture into KF2 SDK, please allow me to explain.
I basically took a screenshot of each type of wall, and then added them into Photoshop. Here I enhanced it through the program (added missing details, made some colour adjustments, re-sized it and etc...) and finally made to sure to scale each texture appropriately to the power of 2. Finally I added each texture and normal maps to the KF2 SDK, where I applied each one to the Walls, Floors and ceilings static meshes provided by Tripwire.
So if I were to get the approval from the GES team and the map creator Fourtecks, I would first get each classic facility texture (with the thanks to VTFEdit program) export them as targa, open them up on Photoshop/Gimp and make any necessary adjustments before importing it to KF2 SDK. As for the 3D model, well I was looking at the possibility of obtaining them with DuckTape (still need to play around), but if necessary I could always try to create them through 3DS Max.
However if it is not possible to obtain the permission, then that's not a problem. I could look into how to take the models and texture from Rom as both of you have mentioned (Thank you Graslu for your availability on helping me out). Indeed I did quite similar process with my second
published map were some of the external textures and models were taken from KF1 and imported into KF2 with all necessary changes (scale, UV, Normals, and etc..)
So in the end no matter the outcome I always have a plan b or c
. I think that perhaps the best solution might be to get the textures directly from the rom.
Once again I would like to thank the both of you for your reply and possible solution.