GoldenEye: Source Forums

  • November 24, 2024, 07:50:50 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Ge_Facility_Backzone_Alpha  (Read 11011 times)

0 Members and 1 Guest are viewing this topic.

Peroxwhy?gen

  • GE:S Lifer
  • Secret Agent
  • **
  • Posts: 153
  • Reputation Power: 20
  • Peroxwhy?gen might someday be someone...Peroxwhy?gen might someday be someone...Peroxwhy?gen might someday be someone...Peroxwhy?gen might someday be someone...
  • Offline Offline
Ge_Facility_Backzone_Alpha
« on: January 14, 2014, 06:28:38 am »

A old friend is here to say hello.

Thanks for Patriota for getting this map back into GE:S




Download
https://mega.co.nz/#!LpBASJLJ!DtfcoA1ZYa0FjZT2Ef4OtDO9bHFndP13L_HMsyG8_jc
« Last Edit: January 14, 2014, 06:30:40 am by Peroxwhy?gen »
Logged

I SHOOT YOU FUCKING 16 PP7 SHOOTS AND YOU DONT DIE MAN

Emilia

  • 00 Agent
  • ***
  • Posts: 446
  • Reputation Power: 87
  • Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!
  • Offline Offline
Re: Ge_Facility_Backzone_Alpha
« Reply #1 on: January 14, 2014, 09:18:18 am »

HELL YES!
Logged
MaJoR: "This is sooooooooooooooooooooooooooooo getting to be awesome"

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Ge_Facility_Backzone_Alpha
« Reply #2 on: January 15, 2014, 09:11:15 pm »

The alternate route through the explosive container conveyor built area was clutch but offered a ridiculously easy way to win in CTK.

Perhaps with the new ge_gameplay_info entity a door could be automatically closed to that area if "capturethekey" is the game mode?
Logged
Pages: [1]   Go Up