def GivePlayerWeapons( self, player ): if not player or player.IsDead(): return player.StripAllWeapons() startArmed = int( GEUtil.GetCVarValue( "ge_startarmed" ) ) if startArmed == 0: player.GiveNamedWeapon( "weapon_slappers", 0 ) else: player.GiveNamedWeapon( "weapon_slappers", 0 ) player.GiveNamedWeapon( "weapon_knife", 0 ) if player.GetTeamNumber() == GEGlobal.TEAM_MI6: weap = mi6WeaponList[self.MI6Level] player.GiveNamedWeapon( weap[0], weap[2] ) player.WeaponSwitch( weap[0] ) elif player.GetTeamNumber() == GEGlobal.TEAM_JANUS: weap = janusWeaponList[self.JanusLevel] player.GiveNamedWeapon( weap[0], weap[2] ) player.WeaponSwitch( weap[0] )