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Author Topic: 007 Nightfire: Source  (Read 14036 times)

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click4dylan

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007 Nightfire: Source
« on: October 01, 2013, 01:39:57 am »

Head on over to http://nightfiresource.com, a remake of 007 Nightfire on the source engine! It's currently in alpha stage right now, but a public release was just made. We are always looking for new developers, so check us out!






« Last Edit: October 01, 2013, 01:43:00 am by click4dylan »
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killermonkey

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Re: 007 Nightfire: Source
« Reply #1 on: October 01, 2013, 01:47:57 am »

I'd recommend going to the Unity Engine. Source is dead... they haven't innovated in over 5 years!
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Rick Astley

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Re: 007 Nightfire: Source
« Reply #2 on: October 01, 2013, 02:59:49 am »

So the alpha isnt in the source engine?

« Last Edit: October 01, 2013, 03:01:31 am by Rick Astley »
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kraid

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Re: 007 Nightfire: Source
« Reply #3 on: October 01, 2013, 06:32:46 am »

It's Source.
Makes it easier to port the maps, because Nightfire PC used a modified Version of the HL1 Engine that was built to run on consoles.
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click4dylan

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Re: 007 Nightfire: Source
« Reply #4 on: October 01, 2013, 04:17:03 pm »

It wasn't THAT easy. it took a firm year of development for a map decompiler and two years for an incomplete model decompiler (lots of issues)
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kraid

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Re: 007 Nightfire: Source
« Reply #5 on: October 01, 2013, 05:31:45 pm »

I didn't say it was easy, i said easier.
Would be harder to use a non-bsp-engine.
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Jonathon [SSL]

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Re: 007 Nightfire: Source
« Reply #6 on: October 01, 2013, 11:26:33 pm »

It wasn't THAT easy. it took a firm year of development for a map decompiler and two years for an incomplete model decompiler (lots of issues)

...isn't straight porting of copyrighted assets illegal?
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click4dylan

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Re: 007 Nightfire: Source
« Reply #7 on: October 02, 2013, 02:29:12 am »

we're porting everything over first and getting everything working and then going from there. it's the easiest route to take for such a tiny development team (currently 2 people, plus a music composer who just came up yesterday).

once everything works, the weapons, maps, sounds, etc will all be remade/improved upon.


it's better to have 10 fully functional maps and all the weapons functioning correctly than to first work on a map from scratch, then create a single weapon, create the code for it. create another weapon, create the code for it, etc.  we can work on more than one thing at a time.
« Last Edit: October 02, 2013, 02:31:34 am by click4dylan »
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TriDefiance

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Re: 007 Nightfire: Source
« Reply #8 on: October 03, 2013, 01:04:45 am »

we're porting everything over first and getting everything working and then going from there. it's the easiest route to take for such a tiny development team (currently 2 people, plus a music composer who just came up yesterday).

once everything works, the weapons, maps, sounds, etc will all be remade/improved upon.


it's better to have 10 fully functional maps and all the weapons functioning correctly than to first work on a map from scratch, then create a single weapon, create the code for it. create another weapon, create the code for it, etc.  we can work on more than one thing at a time.

LOL, good ol' GoldenZen stepping in as the composer for you guys! Hope the mod goes well, I would love to play it!
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click4dylan

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Re: 007 Nightfire: Source
« Reply #9 on: December 18, 2013, 10:09:33 pm »

Alpha version 2 is released
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