GoldenEye: Source Forums

  • November 16, 2024, 01:59:30 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 3 [4]   Go Down

Author Topic: [MAP] Cradle Screens (11/25/06)  (Read 75483 times)

0 Members and 1 Guest are viewing this topic.

Jonathan [Spider]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,740
  • Reputation Power: 1
  • Jonathan [Spider] has no influence.
  • Offline Offline
    • Jonathan Scott Art
Re: [MAP] Cradle Screens (11/25/06)
« Reply #45 on: December 11, 2006, 04:50:48 am »

i love playing it with the single walk way cause you totaly get into matches where theres no turning back and its last man standing time really makes it a fun place in the map
Logged
Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

Niels

  • Guest
Re: [MAP] Cradle Screens (11/25/06)
« Reply #46 on: December 12, 2006, 06:07:41 pm »

Looks awesome.  :o

Respect !  8)
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [MAP] Cradle Screens (11/25/06)
« Reply #47 on: December 12, 2006, 06:35:19 pm »

i love playing it with the single walk way cause you totaly get into matches where theres no turning back and its last man standing time really makes it a fun place in the map

I like this sentiment, i mean really people who cares if you die a lot from the so called 'non flow' section of a map that would never see the light of serious competition anyhow

...with the exception of like themed tournaments or w/e like all snipers, which is still just a barrel roll of fun.
Logged

Janus

  • Secret Agent
  • **
  • Posts: 172
  • Reputation Power: 0
  • Janus has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #48 on: December 12, 2006, 11:04:31 pm »

Looks like coming close to a top map there. Nice work.
Logged

Strimkind

  • Guest
Re: [MAP] Cradle Screens (11/25/06)
« Reply #49 on: December 14, 2006, 01:00:17 am »

Very nice, look forward to playing it on xmas day!
Logged

Locker[Of]Wecs

  • Guest
Re: [MAP] Cradle Screens (11/25/06)
« Reply #50 on: December 14, 2006, 01:25:47 am »

The ground has to be barren because the level of detail required of the trees will lower FPS. If they make crappy trees, it takes away from the map.
They were going for a gray hulk look instead of the green.

or maybe the brown.
Logged

Masut

  • Agent
  • *
  • Posts: 13
  • Reputation Power: 0
  • Masut is looked down upon.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #51 on: December 18, 2006, 11:47:21 am »

I nearly passed out with excitement when I saw the cradle screens. If this mod gets any more awesome I'm gonna go mental and start screaming "For England James!" in public
Logged
This is the future. Your old memories of passed N64 days were all you had left.

Until now.

You know the name. You know the number.

* * * GOLDENEYE 007: SOURCE * * *

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #52 on: December 18, 2006, 02:04:50 pm »

I nearly passed out with excitement when I saw the cradle screens. If this mod gets any more awesome I'm gonna go mental and start screaming "For England James!" in public

I've been doing that for the last few days... the anticipation leading up to Christmas is just too much to bear.
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [MAP] Cradle Screens (11/25/06)
« Reply #53 on: December 18, 2006, 02:24:58 pm »

Ive been sustaining my anxietal awaiting with a propaganda-whore-fest to gaming forums all over, and working to finish up the [L[T]K] site  ;)
Logged

Aalesund

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • Aalesund has no influence.
  • Offline Offline
Re: [MAP] Cradle Screens (11/25/06)
« Reply #54 on: August 11, 2007, 08:50:47 am »

This level looks just like the real-life Arecibo Observatory. Amazing!
Logged
Pages: 1 2 3 [4]   Go Up