GoldenEye: Source Forums

  • November 25, 2024, 01:57:00 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: Add these Muzzle Flashes  (Read 21647 times)

0 Members and 1 Guest are viewing this topic.

WatchMyTrace

  • Secret Agent
  • **
  • Posts: 97
  • Reputation Power: 0
  • WatchMyTrace has no influence.
  • Offline Offline
Re: Add these Muzzle Flashes
« Reply #15 on: August 21, 2009, 12:39:46 am »

Right after i wrote that it kinda hit me that this game is ment to be fun not realistic. so never mind

Not nessecarily true. You could easily put that kind of supressor on a P90. Either way things like this need to be exageratted in games and movies or its just plain dull.

If you read me correctly i said it's not common.  The P90 is not a common weapon, maybe in some special units belonging to foreign countries but not one that i've ever worked with anyways.   ;)
Logged

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: Add these Muzzle Flashes
« Reply #16 on: August 21, 2009, 12:43:22 am »

True enough. But if your American or British (guess) then some of your armed police units use them :P
Logged

Currently in Progress - ge_jungle

WatchMyTrace

  • Secret Agent
  • **
  • Posts: 97
  • Reputation Power: 0
  • WatchMyTrace has no influence.
  • Offline Offline
Re: Add these Muzzle Flashes
« Reply #17 on: August 21, 2009, 12:56:15 am »

I wouldnt know about that (no i'm not either) but i could guess that the most likely users would be the french or germans and would almost exclusively be used in anti-terror or close protection units.  Also i'd guess the Australians as well because they seem to be fans of the bull pup weapon design of the AUG (but thats just a guess though)
Logged

jjmusicnotes

  • Guest
Re: Add these Muzzle Flashes
« Reply #18 on: August 21, 2009, 04:00:51 am »

True enough. But if your American or British (guess) then some of your armed police units use them :P

I thought "bobbies" only carried whack-'em sticks.
Logged

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: Add these Muzzle Flashes
« Reply #19 on: August 21, 2009, 05:44:46 am »

You should take a look at the muzzleflashes from GoldenEye 007, the game we're recreating. This isn't exactly a realism mod.

+1

A perhaps unnoticed example within the examples being the spent ammo flying from a random spot on the P-90s. ::)
(The P-90 dispenses straight down.)

As long as the flashes aren't ludicrous or too stylized, I'm happy.
« Last Edit: August 21, 2009, 05:46:44 am by Rodney 1.666 »
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Add these Muzzle Flashes
« Reply #20 on: August 21, 2009, 08:00:18 am »

It's not a P-90, it's the RCP-90, so it has not to be exactly like the P-90.
There's a 80 rounds clip in it, while the P-90 has somewhat about 30 rounds.

So... +1 to SSL.
Logged

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: Add these Muzzle Flashes
« Reply #21 on: August 21, 2009, 09:19:02 am »

Actually a P90 does carry 80 rounds per magazine. Also the RCP90 was from the bond film The Living Daylights, where it was just a P90 painted white with a perspex shield on it. Anyway this is getting offtopic lol (i have an airsoft P90 so i tend to ramble lol)
Logged

Currently in Progress - ge_jungle

JamesBondMan

  • Secret Agent
  • **
  • Posts: 55
  • Reputation Power: 0
  • JamesBondMan is looked down upon.
  • Offline Offline
Re: Add these Muzzle Flashes
« Reply #22 on: August 21, 2009, 10:01:55 pm »

P-90's kick like a pistol. seriously.
Logged
Happines is a warm gun.

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: Add these Muzzle Flashes
« Reply #23 on: August 22, 2009, 12:08:58 am »

It's not a P-90, it's the RCP-90, so it has not to be exactly like the P-90.
There's a 80 rounds clip in it, while the P-90 has somewhat about 30 rounds.

So... +1 to SSL.

To be clear, I was supporting SSL's point of GE:S not being a realistic mod.


On muzzle flashes:
I've actually been curious as to whether or not the flashes will match GE007's when all is said and done. (shape or size)
Any idea?

~Edit:

I'm aware of this post:
We intend on going to full particle effects for our muzzle flashes at some point, but we don't have very many skilled particle people...

Just wondering if the majority or all created flashes will match.
« Last Edit: August 22, 2009, 11:31:57 pm by Rodney 1.666 »
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

Maxaxle

  • ge_paintball 1
  • Secret Agent
  • **
  • Posts: 125
  • Reputation Power: 0
  • Maxaxle has no influence.
  • Offline Offline
    • My site
Re: Add these Muzzle Flashes
« Reply #24 on: August 25, 2009, 01:03:12 am »

Hate to rain on your parades, but Goldeneye (N64) wasn't a simulator, and the developers didn't have access to the kind of things we have access to today. Chances are good that they just guessed, what with the Internet still young back then, and Youtube-less.

In a nutshell: The old Goldeneye N64 developers probably got their effects from the Bond movies, so we can pretty much do what we like, though both sides are sure to keep complaining, no matter what we do.
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Add these Muzzle Flashes
« Reply #25 on: August 25, 2009, 01:07:37 am »

Just wondering if the majority or all created flashes will match.

Most of the muzzleflashes were made in Beta 3.x, the only problem is that most of the source files for the weapon models are missing so they can't be recompiled with the appropriate muzzleflashes.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW
Pages: 1 [2]  All   Go Up