GoldenEye: Source Forums

  • November 07, 2024, 03:47:29 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [BUG] Complex Bridge Confusion  (Read 5595 times)

0 Members and 1 Guest are viewing this topic.

EMH Mark I

  • Earthworm Jimbo
  • Secret Agent
  • **
  • Posts: 154
  • Reputation Power: 18
  • EMH Mark I is working their way up.EMH Mark I is working their way up.EMH Mark I is working their way up.
  • Offline Offline
[BUG] Complex Bridge Confusion
« on: August 05, 2009, 10:37:49 pm »

I tried searching for this bug to see if it had been posted here before, but there's no sign of it.  If you guys already know about it, I apologize in advance.  I just discovered this today, and was advised by PPK to post about it here.  First, basically by standing in front of where the wall doors slide open upon activating the switch to extend the bridge...you can actually have the doors stay closed with the bridge drawn out.

 

Also, we discovered that its possible to stay afloat once the bridge has been drawn, basically by strafing towards the wall.

« Last Edit: January 07, 2010, 08:11:10 pm by EMH Mark I »
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [New Bug] Complex Bridge Confusion
« Reply #1 on: August 05, 2009, 10:54:51 pm »

Known. I broke the bridge and gates the first time I played the map.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: [New Bug] Complex Bridge Confusion
« Reply #2 on: August 05, 2009, 10:57:35 pm »

I think it has to do with a problem in the entity's I/O system when there's a lot of lag on a server, (not Loafie's fault) similar to how sometimes the doors in Runway close randomly. I don't know if there's much we can do about it, as it's a pretty rare bug (I've only seen it 3 times since the Beta 3 release) and it gets reset at the end of the round.

Also, the ability to strafe into a very steep object/1 unit brush is a common source problem (some people consider it a feature). There are things that can be done about it, but it's not exactly worth pursuing right now.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [New Bug] Complex Bridge Confusion
« Reply #3 on: August 05, 2009, 11:01:10 pm »

The simple explanation is the correct one: jam the door with your body or a phsyics object, and it will not be able to close when the bridge retracts.  Desync achieved.

The strafe/surf is a source thing, but all that needs to be done is to make the sloped part illusory, so you will drop through it.  It'd still look good normally but couldn't be exploited.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: [New Bug] Complex Bridge Confusion
« Reply #4 on: August 06, 2009, 12:24:09 am »

easy fix, flag the door to force close and cause damage to the blocking player. This means the door will be forced to close and hurt/kill the player blocking it.
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: [New Bug] Complex Bridge Confusion
« Reply #5 on: August 06, 2009, 01:12:25 am »

Hmm, good to know.
*adds to tactic registry*
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC
Pages: [1]   Go Up