GoldenEye: Source Forums

  • December 22, 2024, 10:27:34 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [FIXED B4] Jesus jump  (Read 8213 times)

0 Members and 1 Guest are viewing this topic.

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
[FIXED B4] Jesus jump
« on: March 19, 2009, 09:17:42 am »

It occurs When switching weapons mid air,  it is fixable except i do not know how.
It looks like this.
« Last Edit: June 05, 2009, 03:46:20 pm by killermonkey »
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Jesus jump
« Reply #1 on: March 19, 2009, 11:03:35 am »

We need more animations.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Jesus jump
« Reply #2 on: March 19, 2009, 12:44:20 pm »

That's a sweet fuckin anim and yes we need anims. Hl2dm models do the same thing
Logged

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: Jesus jump
« Reply #3 on: March 19, 2009, 03:01:45 pm »

Yeah, i laugh every time i see this but it's just simply lack of animation.. it doesn't have the resources or whatever so it just resorts to that..
Logged

X-tra

  • -
  • 00 Agent
  • ***
  • Posts: 266
  • Reputation Power: 0
  • X-tra is looked down upon.
  • Offline Offline
Re: Jesus jump
« Reply #4 on: March 19, 2009, 07:42:08 pm »

Hahaha!!! Cilvian Bond!!!
Logged
Just in case, I'm French. So if you see that some of my sentences dosen't make any sens, you know why. But hey, who care anyway ?

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Jesus jump
« Reply #5 on: March 19, 2009, 09:27:08 pm »

It's funny as hell. For that, we should be endorsed by the Vatican, or be smitten by them.

Or by thy Holy Father. Perhaps he was playing GE:S at the time.
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Jesus jump
« Reply #6 on: March 19, 2009, 11:17:49 pm »

You guys using hl2dm models?  If so thats why that game is buggy as hell.  At least it doesn't crash everytime you switch weaponmid air using a listen server  in GES.
« Last Edit: March 19, 2009, 11:27:42 pm by keefy »
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Jesus jump
« Reply #7 on: March 21, 2009, 01:41:17 am »

We aren't using HL2DM MODELS, just the animations and the skeleton because otherwise it requires a TEAM of animators to get everything working properly
Logged

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: Jesus jump
« Reply #8 on: March 21, 2009, 11:51:56 am »

A team of animators? no.... just me baby ;)
Logged

Currently in Progress - ge_jungle

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: Jesus jump
« Reply #9 on: March 21, 2009, 02:50:48 pm »

A team of animators? no.... just me baby ;)
Please deliver.
Logged

Kujo

  • Tester
  • Secret Agent
  • **
  • Posts: 67
  • Reputation Power: 0
  • Kujo has no influence.
  • Offline Offline
Re: Jesus jump
« Reply #10 on: March 22, 2009, 01:06:49 am »

Or by thy Holy Father. Perhaps he was playing GE:S at the time.

Anybody get His steam ID, or better yet, His ip address? I'd love to know what ISP He's using :)

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Jesus jump
« Reply #11 on: March 22, 2009, 11:39:52 am »

Anybody get His steam ID, or better yet, His ip address? I'd love to know what ISP He's using :)

Ask Gabe. He knows. Gabe > God.
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: [ANIM BUG] Jesus jump
« Reply #12 on: May 04, 2009, 04:28:27 pm »

Not sure it is an animation problem the guys at HL2CTF fixed it but I think witout addign any extra animations.

This is from the changlelog, make any sense?

Quote
Update: Player model uses proper sequence when changing weapons during a jump (no more ref pos)
« Last Edit: May 04, 2009, 04:32:41 pm by keefy »
Logged
Pages: [1]   Go Up