GoldenEye: Source Forums

  • December 22, 2024, 10:15:51 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [BUG] Control and Facility findings  (Read 7849 times)

0 Members and 1 Guest are viewing this topic.

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
[BUG] Control and Facility findings
« on: February 13, 2009, 09:10:06 pm »

First off i thought this was hilarious.. they were spamming GET IN THE ELE TEAM on mics.. i thought it was a good screenshot lol.


Well here... in control there is only one way through.. and when fighting for you life i figure space between the boxes would be imperative. (Second picture i put my crosshair on the part i figured that would already be walkable.. but it's not



And is this a server issue? or game? it says or new map on the 50 kill limit.. but as you can see.. he's at 50 kills?

Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: [BUG] Control and Facility findings
« Reply #1 on: February 13, 2009, 10:45:04 pm »

Good suggestion on the boxes.

MAy find this usefull.
If you want to remove the bars so you have a better view in spectate mode.  You can switch them back on with the same key to know who spectating.
replace KEY wth your preference.
Code: [Select]
//Spectate bars on or off
alias specbarsoff "hidepanel specgui;bind key specbarson"
alias specbarson  "showpanel specgui;bind key specbarsoff"
bind "key "specbarsoff"
« Last Edit: February 13, 2009, 10:47:31 pm by keefy »
Logged

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: [BUG] Control and Facility findings
« Reply #2 on: February 13, 2009, 11:12:26 pm »

The last 2 are servers problems, its there SM not working.
Logged
All view points are of my own and not associated with the team.

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: [BUG] Control and Facility findings
« Reply #3 on: February 13, 2009, 11:27:39 pm »

Not sure if it exists in GES but there is an mp_fraglimit however its probably sm that is at fault due to GES not being fully supported yet.
Logged

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: [BUG] Control and Facility findings
« Reply #4 on: February 13, 2009, 11:31:15 pm »

The last 2 are servers problems, its there SM not working.

yeah i figured.. thanks :D

but the boxes... i think it's good no?
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: [BUG] Control and Facility findings
« Reply #5 on: February 13, 2009, 11:58:10 pm »

Im looking into mp_fraglimit now.
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: [BUG] Control and Facility findings
« Reply #6 on: February 14, 2009, 12:06:56 am »

mp_fraglimit will be fixed in the next patch.
Logged

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: [BUG] Control and Facility findings
« Reply #7 on: February 14, 2009, 01:19:48 am »

mp_fraglimit will be fixed in the next patch.

Awesome. I'm doing as your avatar is.. Smiling lol..
Logged
Pages: [1]   Go Up