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Author Topic: VC's Laboratory 90214 [Attn KM]  (Read 18654 times)

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VC

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VC's Laboratory 90214 [Attn KM]
« on: February 14, 2009, 07:44:16 pm »

Completely devoid of any human attention or affection this Everyone Buy Chocolate Day, I get to spend some time creating a new weapon weighting table for Random.



As the final column indicates, this should cut the Gold PP7 to once every 50 rounds, Golden Gun to once ever 25, and Silver 7 to every 10, on average.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

PPK

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #1 on: February 14, 2009, 07:54:13 pm »

Guess that will make Random a more acceptable setting.
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mookie

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #2 on: February 14, 2009, 08:13:46 pm »

What do you think about just putting a text file on the server to change what weapons randomly come up. So if I wanted to run a random pistols server maybe I could do this:

weapon_pp7_silenced
weapon_pp7_silenced
weapon_pp7_silenced
weapon_pp7_silenced
weapon_pp7_silenced
weapon_pp7_silenced
weapon_pp7
weapon_pp7
weapon_pp7
weapon_pp7
weapon_dd44
weapon_dd44
weapon_dd44
weapon_dd44
weapon_dd44
weapon_dd44
weapon_dd44
weapon_dd44
weapon_cmag
weapon_cmag
weapon_cmag
weapon_cmag
weapon_cmag
weapon_cmag
weapon_silver_pp7
weapon_silver_pp7
weapon_gold_pp7

and get random pistols with a low chance of silver and gold. Just load the list, pick each slot off the list at random, and done. Even better if you could load named blocks of weapons, so someone could make a custom weapon set like this:

   "special"
   {
      "print_name"   "One Special Weapon"
      "weapons"
      {
         "1"   "DD44"
         "2"   "DD44"
         "3"   "KLOBB"
         "4"   "KF7"
         "5"   "KF7"
         "6"   "D5K_SILENCED"
         "7"   "random_special"
      }
   }

...

   "random_special"
   {
      "PROXIMITYMINE"
      "REMOTEMINE"
      "SILVER_PP7"
      "SILVER_PP7"
      "GOLD_PP7"
      "GRENADE"
      "GRENADE"
   }

The possibilities for server admins with a scheme like this would be almost endless.
« Last Edit: February 14, 2009, 08:15:50 pm by mookie »
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VC

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #3 on: February 14, 2009, 08:41:44 pm »

Because changing the weights is something KM can do in under a minute, while coding all that would not only be more work but require smarter server admins.  We're already seeing a divide between people who do and don't read the whopping one page of server host information on the wiki.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

VC

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #4 on: February 14, 2009, 09:29:52 pm »

Part 2

I'm rebalancing the weapons and adding some more Arena loadouts.  Here's the changelog:
Quote
All: Zoom delay reduced when applicable to deal with the lag between pressing the sighting key and the server activating the feature on the client.
AR-33: Zoom delay reduced from 0.5 to 0.4.
Automatic: Buff to arm damage to reduce randomness in damage.
Automatic: Damage increased slightly.
Bishop: Recoil reduced by one-third.
Bishop: Scope depth set to GE007 maximum.
Bishop: Zoom delay reduced from 0.6 to 0.5.
DD44: Accuracy has been increased. Again.
Hunting Knife: Increased limb damage value.
KF7: Recoil reduced by one-third.
Rocksalt: Buff to arm damage to reduce randomness in damage.
Slap: Increased limb damage value.
Throwing Knife: Arm, chest, and stomach hitboxes are now worth 75%.

Weapon Loadouts:
Added: Magnums. (Arena.)
Added: Golden Gun Arena. (All spawns are Golden Gun, compared to "Golden Gun," which is the GE007 normal loadout.)
Added: Golden PP7s. (Arena.)
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Mark [lodle]

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #5 on: February 14, 2009, 11:35:13 pm »

VC this is kinda not a major issue in the next patch as random loadouts per round is the new default so random weapon set will come up once in a blue moon.
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Sergeant Kelly

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #6 on: February 15, 2009, 12:18:45 am »

You might need to weight the weapon sets for "Random Weapon Set" as well to keep the arenas less common.
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kraid

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #7 on: February 15, 2009, 12:27:20 am »

Quote
DD44: Accuracy has been increased. Again.
My Hero. DD44 FTW!!!
Seriously i liked that gun so much in beta 1.
« Last Edit: February 15, 2009, 12:29:06 am by kraid »
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Sp1nn3y

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #8 on: February 15, 2009, 12:46:43 am »

My Hero. DD44 FTW!!!
Seriously i liked that gun so much in beta 1.

one of my fav guns :D
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VC

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #9 on: February 15, 2009, 12:56:18 am »

Additional:

Automatic: Reduced recoil by 33%.
Rocksalt: Reduced recoil by 50%.
Removed: Golden PP7s Loadout. (If you want it, make it on a custom; I was reminded that with the random-select-from-loadouts enabled, this would mean the Gold PP7 arena would be popping up, and with Silver and AuG arenas already in the list, that would be overkill without adding much to the game.)

I think the shotguns are fine but since some of our players forget to take their dramamine before playing, I'll do the good Christian thing and crusade across Europe and kill ev... I'll make the recoil less powerful.


BTW, be sure to remind every Dev you see in game that these updates need to be in the 3.1 patch.  Lazy people have been insinuating that they would drag their feet and leave the weapons in a deprecated state until 4 despite my very presence here being contengent on my having complete control over weapons.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

killermonkey

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #10 on: February 15, 2009, 07:11:46 pm »

When I get home tomorrow I'll implement your new weights, PM me the final changes

WEAPON -> WEIGHT

like that
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CCsaint10

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Re: VC's Laboratory 90214 [Attn KM]
« Reply #11 on: February 16, 2009, 08:57:58 am »

Nice, I like to hear a little work done on the shotguns...since they did have a little bit of randomness to them with damage. On top of that..good changes VC. Appreciate it. :) and KM :)
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