Hello,
I'd like to help out. I have VS2005, experience with source control (SVN, CVS, Perforce, VSS), and have completed the programming and level tutorials. I haven't dabbled in the Source engine before, but most of the concepts are familiar to me. I've done quite a bit of work on games in the past, from puzzle, to space shooter to first person. I tend to gravitate more towards algorithms and shader effects, but I'm open to anything.
Check out the pocketpc ARM source for an example of my porting work. The stuff I did is enclosed in #ifdefs to separate it from the desktop OpenGL stuff.
http://sourceforge.net/project/showfiles.php?group_id=91993&package_id=97123&release_id=240258I was also a member of the team that developed Solterra for the PC and PocketPC.
http://www.blacksmithstudios.com/My day job is as an engineer for a major hardware company developing DirectX drivers. I'm also a college grad (2005).
As far as time goes, I can offer many evenings after work and occasionally some weekend time.
Looking forward to meeting you all!
You can get in touch with me through AIM: Arkamist