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Author Topic: What Shall We Expect For the Next Release?  (Read 21384 times)

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namajnaG

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Re: What Shall We Expect For the Next Release?
« Reply #15 on: September 17, 2015, 08:08:22 pm »

What happened to DrDean? Did he retire?

StupidMarioBros1Fan[1138]

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Re: What Shall We Expect For the Next Release?
« Reply #16 on: September 17, 2015, 09:34:06 pm »

Yah, what did happen to DrDean? His guard models were looking great and was expecting more characters from him, probably got too busy to work on this mod. Depending on what my modeling skills look like after this semester, I might be able to help make character models for this mod. I say "might" because I knew how high the modeling standards are for this and I wouldn't be surprised if I'm not skilled enough after my 3d modeling class ends this semester.
I do still want the duel wielding, it's one of the things that helps separate GoldenEye from other FPS games, even Perfect Dark as in that game you could only duel wield pistols. Still stand by my idea of it only doing 3/2x damage instead of 2x to help balance it a bit while still being worth getting. I'm okay if it isn't included in the next release, but I do think it's one of those features that should be added because like I already said, being able to duel wield assault rifles and grenade launchers would help separate this from other fps games. Wish I knew how the animations are handled so I could understand just how hard it would be to add more. Which reminds me, would like weapon idle animations. From what I remember, the Grenade Launcher and RCP-90 are the only guns that move around when standing still, everything else is completely still which bugs me. Not sure if because I'm a perfectionist or just because most fps games including the original N64 game have the guns swaying a little when standing still.
From what I understand, the next release should be 4.3 right? If so then maps should be a given, but what maps is the question. Would love to see the movie version of Bunker, saw a lot of great work on that a while back but I remember the creator having troubles with I think losing files and also just real life in general, but that map was one I've always wanted to see.
Classic versions of maps like Control, and Cradle would be nice, would like to see Classic Silo but considering how linear that map was, would not be surprised if it doesn't do too well in matches, still would be cool. I would like to see new original maps of other Bond locations like how Casino Royale got included, would be nice to spice up the map selection.
I fully agree with the All Bonds option and having them modeled loosely on the other actors, even if we don't get new Bond models, different suits as apposed to color swaps would be nice like how Ourumov has different suits (and I think different heads, might be wrong about that though). If anything, having either Natayla and/or Xenia would be great. Never understood why a female scientist was made before those two.
The crosshair never bothered me, infact I remember it being made smaller in one of the 4.2.X updates, but being able to move it around while aiming for slightly more accurate shooting would be lovely.
About the Jumping discussion, there are some servers that have jumping disabled, and I remember a similar argument happening before with the invulnerability system as someone asked if an option to turn it off could be added. The option won't be added because it's personal preference and the best option would be for it to be a server option (like turning off jumping is), and like it was stated before, jumping as become such a solid part of the mod, most people wouldn't want to turn it off. I realize just how often I jump around whenever I play on a server that has it turned off, it actually interrupts the flow of my gameplay. xD I do think that having it turned off on Classic maps would be a good choice since already you can't jump over any ledges or anything, those maps would be the best maps to have it turned off.
I also would love to see a DK Mode, completely understand if it's never added since the collision would have to be changed and edits to all animations to have huge heads and arms.
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The Cy

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Re: What Shall We Expect For the Next Release?
« Reply #17 on: September 18, 2015, 06:22:20 am »

the 3 guard models are already in game and as far as I know they will be featured in the next release. I can't tell you which and how many maps are in development, but let me tell you this: some of them are the most beautiful maps I've seen so far for this mod. the quality standard is so high by now that the development takes some time. please be sure: great things are going on in the background which won't disappoint you

by the way, the following pages are always open to the public and wait for your support:

https://www.facebook.com/GoldenEyeSource?fref=ts

https://sketchfab.com/Luchador90

http://www.turbosquid.com/search/artists/luchador?keyword=&include_artist=luchador&sort_column=a7&sort_order=desc
« Last Edit: September 18, 2015, 07:35:42 am by The Cy »
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Rick Astley

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Re: What Shall We Expect For the Next Release?
« Reply #18 on: September 18, 2015, 07:42:22 am »

Thanks Cy

its great to get the notifications via facebook on Luchador's Models- he is doing a great job on them :)

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Barefoot Girl

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Re: What Shall We Expect For the Next Release?
« Reply #19 on: September 19, 2015, 05:46:31 pm »

I would love to see Dual wielding! And more characters! Also an easy way to make my own custom weapon set and chose which characters bots play as : )
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Barefoot Girl

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Re: What Shall We Expect For the Next Release?
« Reply #20 on: October 05, 2015, 11:02:33 pm »

So... will the next version be out soon? or will it be a while?
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Mangley

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Re: What Shall We Expect For the Next Release?
« Reply #21 on: October 05, 2015, 11:22:03 pm »

It'll be a while.
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