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Author Topic: [RESOLVED]4.2.3: GEUtil.PlaySoundTo() Isn't Returning An ID/Object For The Sound  (Read 6549 times)

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Joe

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Hi,

I noticed this is in my debugger today, so I won't be able to include a resurrection sound effect in the new DAD mode version (I think it will be finished by the 14th) because I won't be able to stop this sound effect when a resurrection isn't completed.
« Last Edit: July 08, 2013, 12:14:07 pm by Joe »
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killermonkey

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I had mentioned that is might return ID/Object, but Valve does not work like that. They have a very shitty sound system for Source.

You can still stop a sound using GEUtil.StopSound() and passing in the exact name sequence of the sound that you want to stop. This is basically what you would pass to GEUtil.PlaySoundTo() to get it started.
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Joe

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Thanks for the helpful post.
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